Partisan Air Defense Tank (LRM)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 3075 Jihad
- Rules
- Advanced
- Cost
- 5.43M C-bills
- Move
- Armor
- 143 pts

Machine Gun ×2LRM 15 ×4Anti-Missile SystemC3 Slave Unit
Source: RG33
Compare this unitBattle Value
1,303by skill
Point Value
42
Recognition Notes
The Partisan Air Defense Tank (LRM) is an 80-ton tracked combat vehicle built as a missile boat. The turret carries four LRM 15 launchers with an Artemis IV FCS and an Anti-Missile System, and two machine guns face front on the hull. A C3 Slave Unit sits in the hull, and the vehicle carries anti-aircraft fire control. It rides on ferro-fibrous armor and a fuel cell engine, cruising at 32 km/h with a top speed near 54. Kallon Industries builds it at Loyalty, with a second factory at Nanking.
Armor & Loadout
BallisticMissileSupport
Front: 35 front
Right: 26 front
Left: 26 front
Turret: 35 front
Rear: 21 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×2 | 2 | 1 t ammo in B |
| Msl | T ×4 | 4 | 6 t ammo in B |
| Sup | T | 1 | 1 t ammo in B |
| Sup | B | 1 | |
| electronicsArtemis IV FCSIS | T |
Systems & Manufacturers
(LRM)
Partisan Air Defense Tank
PV42
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
5
L (+4)
5
Heat not tracked

Special , , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26
Availability by era
5 eras · 5 factions
Partisan Air Defense Tank variants (8)
(Company Command) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M2, FLK1/1/1, MHQ10, SRCH, TAG, TUR(2/2/2, FLK1/1/1) Introduced 3058 Battle value 920 Point value 31(Lance Command) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M, CASE, MHQ5, SRCH, TAG, TUR(2/2/2) Introduced 3058 Battle value 836 Point value 30Partisan Air Defense Tank Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, FLK1/1/1, MHQ1, SRCH, TUR(2/2/2, FLK1/1/1) Introduced 3058 Battle value 923 Point value 25(XL) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, FLK1/1/1, MHQ1, SRCH, TUR(3/3/3, FLK1/1/1) Introduced 3059 Battle value 1,110 Point value 30(RAC) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, FLK0*/0*/0*, MHQ1, SRCH, TUR(4/4/0*, FLK0*/0*/0*) Introduced 3067 Battle value 1,247 Point value 30(Quad RAC) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, MHQ1, SRCH, TUR(3/3/3) Introduced 3069 Battle value 1,296 Point value 34(Cell) Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMS, C3S, FC, FLK1/1/1, MHQ1, SRCH, TUR(2/2/2, AMS, FLK1/1/1) Introduced 3075 Battle value 980 Point value 26
(LRM) current variant Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMS, C3S, FC, IF5, MHQ1, SRCH, TUR(3/5/5, AMS, IF5) Introduced 3075 Battle value 1,303 Point value 42