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Onager 2

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Tech
Clan
Mass
90t
Role
Sniper
Intro
3137 Dark Age
Rules
Advanced
Cost
11.3M C-bills
Move
Armor
279 pts

Large Pulse Laser ×2Micro Pulse Laser ×2Small Pulse LaserHAG/30SRM 6 ×2

SkillPVSkill 0 92Skill 1 82Skill 2 72Skill 3 62Skill 4 52Skill 5 47Skill 6 42Skill 7 37Skill 8 32

Availability by era

2 eras · 2 factions

GunPilotAdj BV
G016,577
G125,751
G234,783
G343,758
G452,847
G562,448
G672,192
G781,936
G881,822

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Onager 2 is a 90-ton assault that fights at long range, a 3137 rework of the 3083 Onager that trades the earlier machine's skirmish role for dedicated sniping. The HAG/30 in the left arm carries over unchanged, but in place of the Medium Pulse Lasers in each torso this variant mounts Large Pulse Lasers, alongside the SRM 6 racks and paired Micro Pulse Lasers in the right torso and the Small Pulse Laser in the head. HarJel II repair systems now line the left torso, right torso, and center torso, and jump range falls from 150 to 90 metres while cruising speed holds at 32 km/h with a top speed of 54. It keeps the reinforced battle fist on the right arm, and while Red Devil Industries still builds it at Pandora, field refits elsewhere also produce the type.

Armor & loadout

Mech rightFrontMech left
ONAGER 2
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
EnrHD1
EnrRT · LT2
MslSRM 6RT · LT230 rds · 2 t
EnrRT ×22
BalHAG/30LA116 rds · 4 t in LT
otherHarJel Repair Systems (HarJel II)CT · RT · LT

Onager variants (2)

Onager Introduced 3083 Battle value 2,732 Point value 56
2 current variant Introduced 3137 Battle value 2,847 Point value 52
All 2 Onager variants