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Onager

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Tech
Clan
Mass
90t
Intro
3083 Early Republic
Rules
Standard
Cost
11.32M C-bills
Move
Armor
279 pts

Medium Pulse Laser ×2Micro Pulse Laser ×2Small Pulse LaserHAG/30SRM 6 ×2

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 100Skill 1 89Skill 2 78Skill 3 67Skill 4 56Skill 5 50Skill 6 44Skill 7 38Skill 8 32

Availability by era

4 eras · 4 factions

GunPilotAdj BV
G016,311
G125,519
G234,590
G343,606
G452,732
G562,350
G672,104
G781,858
G881,748

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Onager is a 90-ton skirmisher that moves slowly for its weight, cruising at 32 km/h and topping out at 54, with a jump capability of 150 metres. Its main weapon is a HAG/30 in the left arm, backed by a Medium Pulse Laser and an SRM 6 in each torso, a Micro Pulse Laser in the right torso, and a Small Pulse Laser in the head. Endo steel structure and ferro-fibrous armor keep the mass down despite the twelve double heat sinks needed to run the array, and the right arm carries a reinforced battle fist. Red Devil Industries builds the type at its Pandora plant.

Armor & loadout

Mech rightFrontMech left
ONAGER
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
EnrHD1
MslSRM 6RT · LT230 rds · 2 t
EnrRT · LT2
EnrRT ×22
BalHAG/30LA116 rds · 4 t in LT

Onager variants (2)

Onager current variant Introduced 3083 Battle value 2,732 Point value 56
2 Introduced 3137 Battle value 2,847 Point value 52
All 2 Onager variants