Onager
- Type
- BattleMech
- Tech
- Clan
- Mass
- 90t
- Role
- Skirmisher
- Intro
- 3083 Early Republic
- Rules
- Standard
- Cost
- 11.32M C-bills
- Move
- Armor
- 279 pts
Medium Pulse Laser ×2Micro Pulse Laser ×2Small Pulse LaserHAG/30SRM 6 ×2
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unit
Availability by era
4 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 6,311 |
| G1 | 2 | 5,519 |
| G2 | 3 | 4,590 |
| G3 | 4 | 3,606 |
| G4 | 5 | 2,732 |
| G5 | 6 | 2,350 |
| G6 | 7 | 2,104 |
| G7 | 8 | 1,858 |
| G8 | 8 | 1,748 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Onager is a 90-ton skirmisher that moves slowly for its weight, cruising at 32 km/h and topping out at 54, with a jump capability of 150 metres. Its main weapon is a HAG/30 in the left arm, backed by a Medium Pulse Laser and an SRM 6 in each torso, a Micro Pulse Laser in the right torso, and a Small Pulse Laser in the head. Endo steel structure and ferro-fibrous armor keep the mass down despite the twelve double heat sinks needed to run the array, and the right arm carries a reinforced battle fist. Red Devil Industries builds the type at its Pandora plant.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| MslSRM 6 | RT · LT | 2 | 30 rds · 2 t |
| Enr | RT · LT | 2 | |
| Enr | RT ×2 | 2 | |
| BalHAG/30 | LA | 1 | 16 rds · 4 t in LT |