Nightshade ECM VTOL (Armor)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Scout
- Intro
- 2820 Early Succession War
- Rules
- Introductory
- Cost
- 1.03M C-bills
- Move
- Armor
- 48 pts
Medium Laser
Battle Value
344by skill
Point Value
21

Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-C
Compare this unit(Armor)
Nightshade ECM VTOL
PV21
TP: CVSZ: 1TMM: 0MV: 28"v
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 37Skill 1 33Skill 2 29Skill 3 25Skill 4 21Skill 5 19Skill 6 17Skill 7 15Skill 8 13
Availability by era
8 eras · 5 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 795 |
| G1 | 2 | 695 |
| G2 | 3 | 578 |
| G3 | 4 | 454 |
| G4 | 5 | 344 |
| G5 | 6 | 296 |
| G6 | 7 | 265 |
| G7 | 8 | 234 |
| G8 | 8 | 220 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Nightshade ECM VTOL (Armor) is a 25-ton VTOL combat vehicle flown as a scout, cruising at 151 km/h and reaching 227, quick for its weight. It carries the same Medium Laser in the front mount as the base model, but the Guardian ECM suite in the hull is gone, and the freed space holds a 1-ton infantry compartment instead. Armor remains standard plate. The type is fielded as a field refit rather than a factory product, built at various sites.
Armor & loadout
NIGHTSHADE ECM VTOL (ARMOR)
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 |
Systems & manufacturers
Nightshade ECM VTOL variants (5)
Nightshade ECM VTOL Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, CT1, ECM, ENE, SRCH Introduced 2597 Battle value 367 Point value 20(Royal) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, CT0.5, ECM, ENE, SRCH Introduced 2717 Battle value 631 Point value 20
(Armor) current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities ATMO, CT1, ENE, SRCH Introduced 2820 Battle value 344 Point value 21
(Light PPC) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, C3I, ECM, ENE, MHQ2, SRCH Introduced 3069 Battle value 490 Point value 22(LAC) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, SRCH, TAG Introduced 3070 Battle value 325 Point value 19