Night Stalker NSR-KC
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 40t
- Role
- Scout
- Intro
- 3136 Dark Age
- Rules
- Advanced
- Cost
- 9.33M C-bills
- Move
- Armor
- 116 pts
ER Medium Laser ×2Streak SRM 6Lance
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unit
Availability by era
2 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,395 |
| G1 | 2 | 2,095 |
| G2 | 3 | 1,742 |
| G3 | 4 | 1,369 |
| G4 | 5 | 1,037 |
| G5 | 6 | 892 |
| G6 | 7 | 798 |
| G7 | 8 | 705 |
| G8 | 8 | 664 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Night Stalker NSR-KC is a 40-ton scout that fights close in, cruising at 86 km/h and topping out near 130. Where the NSR-K1 carries three ER medium lasers split across both arms, this variant drops the left-arm weapon and keeps a pair of ER medium lasers in the right arm alongside the Streak SRM 6 in the left torso. A C3 slave unit sits in the head, absent from the K1's loadout, and the Beagle active probe in the right torso carries over. A lance is mounted in the left arm. Victory Conditions Industries builds it at Mizar.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 6 | LT | 1 | 15 rds · 1 t |
| Enr | RA ×2 | 2 | |
| PhyLance | LA | 1 | |
| electronicsC3 SlaveIS | HD | ||
| electronicsBeagle Active ProbeIS | RT |