Neptune Submarine (LRT)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Sniper
- Intro
- 2971 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 5.27M C-bills
- Move
- Armor
- 240 pts
LRT 20 ×2SRT 6 ×2
Battle Value
1,104by skill
Point Value
35

(LRT)
Neptune Submarine
PV35
TP: CVSZ: 4TMM: 0MV: 6"s
ROLE: Sniper
Damage
S (+0)
0
M (+2)
0
L (+4)
0
Heat not tracked

Special EE, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 63Skill 1 56Skill 2 49Skill 3 42Skill 4 35Skill 5 31Skill 6 27Skill 7 23Skill 8 19
Availability by era
9 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,550 |
| G1 | 2 | 2,230 |
| G2 | 3 | 1,855 |
| G3 | 4 | 1,457 |
| G4 | 5 | 1,104 |
| G5 | 6 | 949 |
| G6 | 7 | 850 |
| G7 | 8 | 751 |
| G8 | 8 | 707 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Neptune Submarine (LRT) is a 100-ton submarine combat vehicle fielded as a sniper, cruising at 32 km/h with a top speed near 54. Its bow trades the base Neptune's Large Laser for a second LRT 20, joining the existing LRT 20 and the paired SRT 6 launchers in the same position. All four weapons still fire from the bow, giving the boat a long-range torpedo battery instead of the mixed laser-and-torpedo bow of the original. The hull carries standard armor. This conversion is a field refit built at various sites rather than a single yard.
Armor & loadout
NEPTUNE SUBMARINE (LRT)
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F ×2 | 2 | 1 t ammo in B |
| MslLRT 20 | F ×2 | 2 | 4 t ammo in B |
Systems & manufacturers
Neptune Submarine variants (4)
Neptune Submarine Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SEAL, SRCH, TOR2/3/1 Introduced 2950 Battle value 963 Point value 33(SRT) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SEAL, SRCH, TOR5/5/1 Introduced 2955 Battle value 1,337 Point value 37
(LRT) current variant Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SEAL, SRCH, TOR3/4/3 Introduced 2971 Battle value 1,104 Point value 35
(Hunter-Killer) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities CT3, EE, SEAL, SRCH, TOR4/5/1 Introduced 3024 Battle value 948 Point value 34