Musketeer Hover Tank (Armor)
Loading Create variant…
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 3068 Jihad
- Rules
- Standard
- Cost
- 1.67M C-bills
- Move
- Armor
- 170 pts
Rotary AC/2Streak SRM 2 ×2TAG
Battle Value
897by skill
Point Value
36

View on Sarna
TR:3067 · Record Sheets: RS:3067u
Compare this unit(Armor)
Musketeer Hover Tank
PV36
TP: CVSZ: 2TMM: 0MV: 14"h
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
1
Heat not tracked

Special , EE, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20
Availability by era
5 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,072 |
| G1 | 2 | 1,812 |
| G2 | 3 | 1,507 |
| G3 | 4 | 1,184 |
| G4 | 5 | 897 |
| G5 | 6 | 771 |
| G6 | 7 | 691 |
| G7 | 8 | 610 |
| G8 | 8 | 574 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Musketeer Hover Tank (Armor) is a 50-ton hover combat vehicle fielded as a striker, cruising at 76 km/h and topping out near 119. It swaps the base model's Rotary AC/5 for a Rotary AC/2 in the turret, alongside the same pair of Streak SRM 2 launchers in the turret. A TAG sits in the front, unchanged from the original, and the hull carries CASE behind ferro-fibrous armor. Corean Enterprises builds it at New Avalon.
Armor & loadout
MUSKETEER HOVER TANK (ARMOR)
BallisticMissileSupport
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| SupTAG | F | 1 | |
| Bal | T | 1 | 3 t ammo in B |
| MslStreak SRM 2 | T ×2 | 2 | 1 t ammo in B |
CASE: Body
Systems & manufacturers
Musketeer Hover Tank variants (3)
Musketeer Hover Tank Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, EE, SRCH, TAG, TUR(3/3/-) Introduced 3065 Battle value 1,120 Point value 34
(Armor) current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, EE, SRCH, TAG, TUR(2/2/1) Introduced 3068 Battle value 897 Point value 36
(3080 Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IT4, SRCH, TAG, TUR(2/2/-) Introduced 3080 Battle value 1,114 Point value 33