Mobile Headquarters (ICE - LL)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Intro
- 2850 Early Succession War
- Rules
- Standard
- Cost
- 364.4K C-bills
- Move
- Armor
- 40 pts
Large Laser
Battle Value
249by skill
Point Value
12

TR:3039 · Record Sheets: RS:3039u
Compare this unit(ICE - LL)
Mobile Headquarters
PV12
TP: CVSZ: 1TMM: 0MV: 6"w
ROLE: —
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special EE, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 20Skill 1 18Skill 2 16Skill 3 14Skill 4 12Skill 5 11Skill 6 10Skill 7 9Skill 8 8
Availability by era
6 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 575 |
| G1 | 2 | 503 |
| G2 | 3 | 418 |
| G3 | 4 | 329 |
| G4 | 5 | 249 |
| G5 | 6 | 214 |
| G6 | 7 | 192 |
| G7 | 8 | 169 |
| G8 | 8 | 159 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Mobile Headquarters (ICE - LL) is a 25-ton wheeled combat vehicle with no fixed combat role, cruising at 32 km/h and reaching 54 km/h on its internal combustion engine. A Large Laser sits at the front, its only weapon. The hull houses communications equipment, and the crew rides behind standard armor.
Armor & loadout
MOBILE HEADQUARTERS (ICE - LL)
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 | |
| otherCommunications Equipment2 t | B |
Systems & manufacturers
Mobile Headquarters variants (6)
(LL) Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE, MHQ3, RCN, SRCH, TUR(1/1/-) Introduced 2620 Battle value 435 Point value 19(LRM) Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, MHQ2, RCN, SRCH, TUR(0*/1/1, IF1) Introduced 2620 Battle value 402 Point value 20Mobile Headquarters Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities CT0.5, ENE, MHQ7, RCN, SRCH, TUR(1/1/-) Introduced 2620 Battle value 319 Point value 21
(ICE - LL) current variant Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, ENE, MHQ2, RCN, SRCH Introduced 2850 Battle value 249 Point value 12
(ICE - LRM) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities CT0.5, EE, IF1, MHQ2, RCN, SRCH, TUR(0*/1/1, IF1) Introduced 2850 Battle value 387 Point value 19(ICE) Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, ENE, MHQ2, RCN, SRCH, TUR(1/1/-) Introduced 2850 Battle value 319 Point value 18