Mobile Headquarters
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Intro
- 2620 Star League
- Rules
- Standard
- Cost
- 472.7K C-bills
- Move
- Armor
- 80 pts
Medium Laser
Battle Value
319by skill
Point Value
21

TR:3039 · Record Sheets: RS:3039u
Compare this unitMobile Headquarters
PV21
TP: CVSZ: 1TMM: 0MV: 12"w
ROLE: —
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 37Skill 1 33Skill 2 29Skill 3 25Skill 4 21Skill 5 19Skill 6 17Skill 7 15Skill 8 13
Availability by era
11 eras · 49 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 737 |
| G1 | 2 | 644 |
| G2 | 3 | 536 |
| G3 | 4 | 421 |
| G4 | 5 | 319 |
| G5 | 6 | 274 |
| G6 | 7 | 246 |
| G7 | 8 | 217 |
| G8 | 8 | 204 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Mobile Headquarters is a 25-ton wheeled combat vehicle, cruising at 65 km/h with a top speed of 97. A single medium laser sits in its turret, the only weapon the vehicle carries. The hull houses communications equipment, and the crew rides behind standard armor.
Armor & loadout
MOBILE HEADQUARTERS
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T | 1 | |
| otherCommunications Equipment7 t | B |
Systems & manufacturers
Mobile Headquarters variants (6)
(LL) Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE, MHQ3, RCN, SRCH, TUR(1/1/-) Introduced 2620 Battle value 435 Point value 19(LRM) Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, MHQ2, RCN, SRCH, TUR(0*/1/1, IF1) Introduced 2620 Battle value 402 Point value 20
Mobile Headquarters current variant Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities CT0.5, ENE, MHQ7, RCN, SRCH, TUR(1/1/-) Introduced 2620 Battle value 319 Point value 21
(ICE - LL) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, ENE, MHQ2, RCN, SRCH Introduced 2850 Battle value 249 Point value 12(ICE - LRM) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities CT0.5, EE, IF1, MHQ2, RCN, SRCH, TUR(0*/1/1, IF1) Introduced 2850 Battle value 387 Point value 19(ICE) Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, ENE, MHQ2, RCN, SRCH, TUR(1/1/-) Introduced 2850 Battle value 319 Point value 18