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Matador 2

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Tech
Clan
Mass
60t
Intro
3069 Jihad
Rules
Standard
Cost
5.97M C-bills
Move
Armor
192 pts

Heavy Medium Laser ×3AP Gauss Rifle ×3ATM 9

SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26

Availability by era

4 eras · 1 faction

GunPilotAdj BV
G013,992
G123,491
G232,903
G342,281
G451,728
G561,486
G671,331
G781,175
G881,106

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Matador 2 is a 60-ton brawler that closes to short range, cruising at 43 km/h and topping out near 65 km/h with a 120-metre jump. Where the 2846-era Matador built its left arm around three Medium Pulse Lasers and two Machine Guns, this refit strips that arm down to three Heavy Medium Lasers, and the right arm's Machine Guns give way to three AP Gauss Rifles. The left torso's ER Medium Lasers and the center torso's Small Pulse Lasers are absent here, the right torso's Streak SRM 6 is replaced by an ATM 9, and the head's Streak SRM 4 gives way to a targeting computer. Heat-sink capacity rises from 12 to 15 double heat sinks, and the reinforced battle fists on both arms carry over. It is fielded as a Field Refit, assembled at various sites rather than a single dedicated plant.

Armor & loadout

Mech rightFrontMech left
MATADOR 2
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslRT121 rds · 3 t
BalRA ×3380 rds · 2 t
EnrLA ×33
electronicsTargeting ComputerClanHD

Matador variants (2)

Matador Introduced 2846 Battle value 2,006 Point value 39
2 current variant Introduced 3069 Battle value 1,728 Point value 42
All 2 Matador variants