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Matador

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Tech
Clan
Mass
60t
Rules
Standard
Cost
5.74M C-bills
Move
Armor
192 pts

Medium Pulse Laser ×3ER Medium Laser ×2Small Pulse Laser ×2Machine Gun ×4Streak SRM 4Streak SRM 6

SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23

Availability by era

6 eras · 5 factions

GunPilotAdj BV
G014,634
G124,052
G233,370
G342,648
G452,006
G561,725
G671,545
G781,364
G881,284

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Matador is a 60-ton juggernaut built for close-in brawling, cruising at a sluggish 43 km/h and topping out near 65, slow even for its weight class. Its left arm alone carries three Medium Pulse Lasers and two Machine Guns, with two more Machine Guns in the right arm, and the left torso adds a pair of ER Medium Lasers. A Streak SRM 6 sits in the right torso, twin Small Pulse Lasers fill the center torso, and a Streak SRM 4 is mounted in the head. Both arms carry reinforced battle fists, and the design runs 12 double heat sinks with standard armor. Novy Minsky Armaments Plant builds it at New Kent on Celebes.

Armor & loadout

Mech rightFrontMech left
MATADOR
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslStreak SRM 4HD125 rds · 1 t in RT
EnrCT ×22
MslStreak SRM 6RT115 rds · 1 t
EnrLT ×22
BalRA ×2 · LA ×24100 rds · 0.5 t in RT
EnrLA ×33

Matador variants (2)

Matador current variant Introduced 2846 Battle value 2,006 Point value 39
2 Introduced 3069 Battle value 1,728 Point value 42
All 2 Matador variants