Marksman MBT M1J
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 95t
- Role
- Juggernaut
- Intro
- 3128 Late Republic
- Rules
- Standard
- Cost
- 16.96M C-bills
- Move
- Armor
- 241 pts
Machine Gun ×4Gauss RifleMRM 20 ×2SRM 6 ×2Streak SRM 4 ×2
Battle Value
1,702by skill
Point Value
46

M1J
Marksman MBT
PV46
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Juggernaut
Damage
S (+0)
8
M (+2)
7
L (+4)
2
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 82Skill 1 73Skill 2 64Skill 3 55Skill 4 46Skill 5 41Skill 6 36Skill 7 31Skill 8 26
Availability by era
3 eras · 17 factions
Capellan ConfederationDraconis CombineFederated SunsFree Worlds League (Duchy of Andurien)Free Worlds League (Duchy of Tamarind-Abbey)Free Worlds League (Marik-Stewart Commonwealth)Free Worlds League (Non-Aligned Worlds)Free Worlds League (Oriente Protectorate)Free Worlds League (Regulan Fiefs)Free Worlds League (Rim Commonality)Lyran CommonwealthMercenaryRepublic of the SphereSolaris 7
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,932 |
| G1 | 2 | 3,438 |
| G2 | 3 | 2,859 |
| G3 | 4 | 2,247 |
| G4 | 5 | 1,702 |
| G5 | 6 | 1,464 |
| G6 | 7 | 1,311 |
| G7 | 8 | 1,157 |
| G8 | 8 | 1,089 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Marksman MBT M1J is a 95-ton tracked combat vehicle built as a juggernaut, cruising at 32 km/h with a top speed near 54. The turret carries a Gauss rifle, two MRM 20 launchers, two SRM 6 launchers, two Streak SRM 4 launchers, and four machine guns. The crew rides behind ferro-fibrous armor over an XL engine. Refit - Jake's Discount Equipment Warehouse builds the type at Various.
Armor & loadout
MARKSMAN MBT M1J
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T | 1 | 2 t ammo in B |
| Msl | T ×2 | 2 | 2 t ammo in B |
| MslSRM 6 | T ×2 | 2 | 1 t ammo in B |
| MslStreak SRM 4 | T ×2 | 2 | 1 t ammo in B |
| Bal | T ×4 | 4 | 0.5 t ammo in B |
Systems & manufacturers
Marksman MBT variants (3)
M1 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, SRM1/1, TUR(6/6/2, SRM1/1) Introduced 3088 Battle value 1,474 Point value 40M1A Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, SRCH, TUR(7/5/3, IF1) Introduced 3088 Battle value 1,778 Point value 47
M1J current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, SRM1/1, TUR(8/7/2, SRM 1/1) Introduced 3128 Battle value 1,702 Point value 46