Marksman MBT M1A
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 95t
- Role
- Juggernaut
- Intro
- 3088 Early Republic
- Rules
- Standard
- Cost
- 13.46M C-bills
- Move
- Armor
- 307 pts
Medium Laser ×4Machine Gun ×4Gauss RifleMML 9 ×2
Battle Value
1,778by skill
Point Value
47

Technical Readout: TR:3085S · Record Sheets: RS:3085u-CE
Compare this unitM1A
Marksman MBT
PV47
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Juggernaut
Damage
S (+0)
7
M (+2)
5
L (+4)
3
Heat not tracked

Special , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 83Skill 1 74Skill 2 65Skill 3 56Skill 4 47Skill 5 42Skill 6 37Skill 7 32Skill 8 27
Availability by era
4 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,107 |
| G1 | 2 | 3,592 |
| G2 | 3 | 2,987 |
| G3 | 4 | 2,347 |
| G4 | 5 | 1,778 |
| G5 | 6 | 1,529 |
| G6 | 7 | 1,369 |
| G7 | 8 | 1,209 |
| G8 | 8 | 1,138 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Marksman MBT M1A is a 95-ton tracked combat vehicle built as a juggernaut, cruising at 32 km/h with a top speed near 54, slow for its bulk but heavily armed. Its turret carries a Gauss rifle, two MML 9 launchers, four medium lasers, and four machine guns, concentrating the entire arsenal in one traversing mount. The hull carries CASE, and the crew rides behind heavy ferro-fibrous plate. A light engine drives the tracks despite the vehicle's assault-class weight.
Armor & loadout
MARKSMAN MBT M1A
EnergyBallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T | 1 | 2 t ammo in B |
| Msl | T ×2 | 2 | 4 t ammo in B |
| Enr | T ×4 | 4 | |
| Bal | T ×4 | 4 | 1 t ammo in B |
CASE: Body
Systems & manufacturers
Marksman MBT variants (3)
M1 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, SRM1/1, TUR(6/6/2, SRM1/1) Introduced 3088 Battle value 1,474 Point value 40
M1A current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, SRCH, TUR(7/5/3, IF1) Introduced 3088 Battle value 1,778 Point value 47
M1J Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, SRM1/1, TUR(8/7/2, SRM 1/1) Introduced 3128 Battle value 1,702 Point value 46