Marksman Artillery Vehicle (AC)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Brawler
- Intro
- 2801 Early Succession War
- Rules
- Advanced
- Cost
- 3.06M C-bills
- Move
- Armor
- 136 pts
Large LaserAutocannon/20Rocket Launcher 10 Prototype ×3Rocket Launcher 15 Prototype ×2
Technical Readout: His:OK · Record Sheets: RS:OK
Compare this unitBattle Value
976by skill
Point Value
28
Recognition Notes
The Marksman Artillery Vehicle (AC) is a 65-ton tracked combat vehicle refit for close-in brawling, cruising at 43 km/h with a top speed of 65. Where the original mounted a Sniper in the front, this version replaces it with an autocannon/20 alongside three Rocket Launchers 10 Prototype units and two Rocket Launchers 15 Prototype units, all firing from the front. The Large Laser in the turret carries over from the original. Standard armor now covers the hull in place of the original's ferro-fibrous plate. The type is a field refit rather than a factory build, assembled at various sites.
Armor & Loadout
MARKSMAN ARTILLERY VEHICLE (AC)
EnergyBallisticMissile
Front: 54 front
Right: 20 front
Left: 20 front
Turret: 22 front
Rear: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F | 1 | 3 t ammo in B |
| MslRocket Launcher 10 Prototype | F ×3 | 3 | |
| MslRocket Launcher 15 Prototype | F ×2 | 2 | |
| Enr | T | 1 |
Systems & Manufacturers
(AC)
Marksman Artillery Vehicle
PV28
TP: CVSZ: 3TMM: 0MV: 8"t
ROLE: Brawler
Damage
S (+0)
4
M (+2)
4
L (+4)
0*
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 52Skill 1 46Skill 2 40Skill 3 34Skill 4 28Skill 5 25Skill 6 22Skill 7 19Skill 8 16
Availability by era
1 era · 1 faction
Marksman Artillery Vehicle variants (3)
Marksman Artillery Vehicle Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTS-1, SRCH, TUR(1/1/-) Introduced 2702 Battle value 688 Point value 29
(AC) current variant Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities AC2/2/-, SRCH, TUR(1/1/-) Introduced 2801 Battle value 976 Point value 28
(Light PPC) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTS-1, SRCH, TUR(1/1/1) Introduced 3068 Battle value 684 Point value 31