Lumberjack LM5/M MilitiaMech
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- Type
- IndustrialMech
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Missile Boat
- Intro
- 3076 Jihad
- Rules
- Standard
Battle Value
1,360by skill
Point Value
31
Technical Readout: TR:VAr · Record Sheets: RS:VA
Compare this unitLM5/M MilitiaMech
Lumberjack
PV31
TP: IMSZ: 3TMM: 0MV: 6"j
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
2
OV: 2Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19
Availability by era
5 eras · 26 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,142 |
| G1 | 2 | 2,747 |
| G2 | 3 | 2,285 |
| G3 | 4 | 1,795 |
| G4 | 5 | 1,360 |
| G5 | 6 | 1,170 |
| G6 | 7 | 1,047 |
| G7 | 8 | 925 |
| G8 | 8 | 870 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
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Lumberjack variants (4)
LM1/A Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities BAR, BFC, CT8, EE, ENE, MEL, SAW Introduced 2355 Battle value 311 Point value 7LM4/C Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities BAR, BFC, CT20, EE, ENE, MEL, SAW Introduced 2489 Battle value 291 Point value 7LM4/P Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities BFC, CT5, EE, IF1, MEL, SAW Introduced 2811 Battle value 651 Point value 19
LM5/M MilitiaMech current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, IF2 Introduced 3076 Battle value 1,360 Point value 31