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Lobo 3

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Tech
Clan
Mass
40t
Intro
3077 Jihad
Rules
Standard
Cost
6.91M C-bills
Move
Armor
134 pts

ER PPCMedium Pulse LaserMachine Gun ×8AP Gauss Rifle ×2Machine Gun Array ×2Streak SRM 4 ×2

SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20

Availability by era

5 eras · 3 factions

GunPilotAdj BV
G014,213
G123,684
G233,064
G342,408
G451,824
G561,569
G671,404
G781,240
G881,167

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Lobo 3 is a 40-ton striker that trades the original's laser-and-missile mix for a swarm of ballistic close-range firepower. Where the 3060 Lobo carried a Heavy Medium Laser in each arm, this configuration packs four machine guns and a machine-gun array into the left arm and mirrors that battery in the right. In place of the ATM 6 and Heavy Small Laser in the left torso it fields a Streak SRM 4, a Medium Pulse Laser, and an AP Gauss Rifle, and the right torso swaps the ER Large Laser and ATM 6 for an ER PPC, a Streak SRM 4, and a second AP Gauss Rifle; the Anti-Missile System in the head is gone. Heat sinks rise from 10 to 11 double units on the same 240 XL fusion engine, cruising at 65 km/h and topping out near 97. It remains a maintenance-intensive design, built by W-8 Facilities at Tamar.

Armor & loadout

Mech rightFrontMech left
LOBO 3
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
EnrRT1
MslStreak SRM 4RT · LT225 rds · 1 t
BalRT · LT240 rds · 1 t
EnrLT1
BalRA ×4 · LA ×48100 rds · 0.5 t in RT
BalRA · LA2

Lobo variants (3)

All 3 Lobo variants