Korvin Tank KRV-3
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Missile Boat
- Intro
- 2544 Age of War
- Rules
- Introductory
- Cost
- 1.87M C-bills
- Move
- Armor
- 128 pts
Large LaserMachine Gun ×5LRM 10
Battle Value
809by skill
Point Value
23

TR:3075 · Record Sheets: RS:3075u-AW
Compare this unitKRV-3
Korvin Tank
PV23
TP: CVSZ: 2TMM: 0MV: 10"t
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
1
Heat not tracked

Special , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 43Skill 1 38Skill 2 33Skill 3 28Skill 4 23Skill 5 21Skill 6 19Skill 7 17Skill 8 15
Availability by era
7 eras · 5 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,869 |
| G1 | 2 | 1,634 |
| G2 | 3 | 1,359 |
| G3 | 4 | 1,068 |
| G4 | 5 | 809 |
| G5 | 6 | 696 |
| G6 | 7 | 623 |
| G7 | 8 | 550 |
| G8 | 8 | 518 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Korvin Tank KRV-3 is a 50-ton tracked combat vehicle fielded as a missile boat, cruising at 54 km/h with a top speed of 86. Its turret still carries a Large Laser alongside an LRM 10, the launcher grown from the KRV-2's LRM 5. Where the KRV-2 carried a single Machine Gun on the front hull, this variant mounts a pair there, with a further Machine Gun on the right side, one on the left side, and one facing the rear. Armor changes from the KRV-2's BAR 6 Armor to Standard plate. Wu Industries builds the type at Capricorn III.
Armor & loadout
KORVIN TANK KRV-3
EnergyBallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×2 · R · L | 4 | 1 t ammo in B |
| Enr | T | 1 | |
| Msl | T | 1 | 1 t ammo in B |
| Balrear | RE | 1 |
Systems & manufacturers
Korvin Tank variants (2)
KRV-2 Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, TUR(1/2/0*, IF0*) Introduced 2367 Battle value 507 Point value 14
KRV-3 current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, REAR0*/-/-, SRCH, TUR(2/2/1, IF1) Introduced 2544 Battle value 809 Point value 23