Korvin Tank KRV-2
- Type
- Support Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Brawler
- Intro
- 2367 Age of War
- Rules
- Standard
- Cost
- 741.4K C-bills
- Move
- Armor
- 104 pts

Large LaserMachine GunLRM 5
Battle Value
507by skill
Point Value
14
Recognition Notes
The Korvin Tank KRV-2 is a 50-ton tracked support vehicle built for close brawling work, cruising at 54 km/h with a top speed of 86, quick for a machine of its size. The turret carries a Large Laser and an LRM 5, while a Machine Gun faces front on the hull. The hull carries BAR 6 Armor, and the design is known for being easily serviced, though it was listed as obsolete by 2612. New Hessen ArmorWorks builds it at New Hessen.
Armor & Loadout
KORVIN TANK KRV-2
EnergyBallisticMissile
Front: 22 front
Right: 22 front
Left: 22 front
Turret: 21 front
Rear: 17 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F | 1 | 1 t ammo in B |
| Enr | T | 1 | |
| Msl | T | 1 | 1 t ammo in B |
| otherAdvanced Fire Control | B |
Systems & Manufacturers
KRV-2
Korvin Tank
PV14
TP: SVSZ: 2TMM: 0MV: 10"t
ROLE: Brawler
Damage
S (+0)
2
M (+2)
2
L (+4)
0*
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 26Skill 1 23Skill 2 20Skill 3 17Skill 4 14Skill 5 13Skill 6 12Skill 7 11Skill 8 10
Availability by era
2 eras · 1 faction
Korvin Tank variants (2)
KRV-2 current variant Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, TUR(1/2/0*, IF0*) Introduced 2367 Battle value 507 Point value 14
KRV-3 Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, REAR0*/-/-, SRCH, TUR(2/2/1, IF1) Introduced 2544 Battle value 809 Point value 23