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Kobold Battle Armor IIC (Sqd5)

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Tech
Inner Sphere
Mass
0.8t
Role
Scout
Intro
3094 Early Republic
Rules
Standard
Move

BA Light Machine GunBA Light TAG

SkillPVSkill 0 34Skill 1 30Skill 2 26Skill 3 22Skill 4 18Skill 5 16Skill 6 14Skill 7 12Skill 8 10

Availability by era

4 eras · 3 factions

GunPilotAdj BV
G01580
G12507
G23422
G34331
G45251
G56216
G67193
G78171
G88161

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

BallisticSupport
5 armor per trooper
Weapon / EquipmentLocQtyAmmo
BalBA Light Machine GunRA1
SupBA Light TAGLA1
otherBA Armored GloveRA · LA
otherCL BA ECMBD
otherInfantry Assault RifleSQ

Kobold Battle Armor IIC variants (3)

All 3 Kobold Battle Armor IIC variants