Kite Reconnaissance Vehicle (Fusion)
- Type
- Combat Vehicle
- Tech
- Clan
- Mass
- 30t
- Role
- Scout
- Intro
- 3147 Dark Age
- Rules
- Advanced
- Move
- Armor
- 105 pts
Medium Pulse Laser ×2


Availability by era
2 eras · 6 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,178 |
| G1 | 2 | 1,905 |
| G2 | 3 | 1,584 |
| G3 | 4 | 1,245 |
| G4 | 5 | 943 |
| G5 | 6 | 811 |
| G6 | 7 | 726 |
| G7 | 8 | 641 |
| G8 | 8 | 604 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Kite Reconnaissance Vehicle (Fusion) is a 30-ton hover combat vehicle flown as a scout, cruising at 97 km/h and topping out near 151. It replaces the original Kite's fuel cell engine with a fusion plant while holding to the same ferro-fibrous armor and speed figures. The turret drops the paired AP Gauss rifles and Light TAG for two medium pulse lasers, and the twin SRM 2 launchers on the front are gone entirely, leaving the turret as the sole armed position. The hull keeps the Angel ECM suite but loses the active probe carried on the original. Trellshire Heavy Industries builds it at Twycross.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T ×2 | 2 | |
| otherArmored Motive SystemClan | B | ||
| electronicsAngel ECM SuiteIS | B |