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Kite Reconnaissance Vehicle (Fusion)

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Tech
Clan
Mass
30t
Role
Scout
Intro
3147 Dark Age
Rules
Advanced
Move
Armor
105 pts

Medium Pulse Laser ×2

Kite Reconnaissance Vehicle (Fusion) line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19

Availability by era

2 eras · 6 factions

GunPilotAdj BV
G012,178
G121,905
G231,584
G341,245
G45943
G56811
G67726
G78641
G88604

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Kite Reconnaissance Vehicle (Fusion) is a 30-ton hover combat vehicle flown as a scout, cruising at 97 km/h and topping out near 151. It replaces the original Kite's fuel cell engine with a fusion plant while holding to the same ferro-fibrous armor and speed figures. The turret drops the paired AP Gauss rifles and Light TAG for two medium pulse lasers, and the twin SRM 2 launchers on the front are gone entirely, leaving the turret as the sole armed position. The hull keeps the Angel ECM suite but loses the active probe carried on the original. Trellshire Heavy Industries builds it at Twycross.

Armor & loadout

KITE RECONNAISSANCE VEHICLE (FUSION)
Energy
Weapon / EquipmentLocQtyAmmo
EnrT ×22
otherArmored Motive SystemClanB
electronicsAngel ECM SuiteISB

Kite Reconnaissance Vehicle variants (2)

Kite Reconnaissance Vehicle Introduced 3105 Battle value 671 Point value 30
(Fusion) current variant Introduced 3147 Battle value 943 Point value 31
All 2 Kite Reconnaissance Vehicle variants