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Kite Reconnaissance Vehicle

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Tech
Mixed
Mass
30t
Role
Scout
Intro
3105 Late Republic
Rules
Advanced
Cost
2.99M C-bills
Move
Armor
105 pts

AP Gauss Rifle ×2SRM 2 ×2Light TAG

Kite Reconnaissance Vehicle line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 54Skill 1 48Skill 2 42Skill 3 36Skill 4 30Skill 5 27Skill 6 24Skill 7 21Skill 8 18

Availability by era

3 eras · 15 factions

GunPilotAdj BV
G011,550
G121,355
G231,127
G34886
G45671
G56577
G67517
G78456
G88429

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Kite Reconnaissance Vehicle is a 30-ton hover combat vehicle built for the scout role, cruising at 97 km/h and reaching 151, quick for its weight. A pair of SRM 2 launchers sits at the front, while the turret carries two AP Gauss Rifles and a Light TAG. The hull houses an active probe and an Angel ECM suite, and the crew rides behind ferro-fibrous armor. Trellshire Heavy Industries builds it at Twycross.

Armor & loadout

KITE RECONNAISSANCE VEHICLE
BallisticMissileSupport
Weapon / EquipmentLocQtyAmmo
MslSRM 2F ×221 t ammo in B
BalT ×221 t ammo in B
SupT1
electronicsActive ProbeClanB
electronicsAngel ECM SuiteISB
otherArmored Motive SystemClanB

Kite Reconnaissance Vehicle variants (2)

Kite Reconnaissance Vehicle current variant Introduced 3105 Battle value 671 Point value 30
(Fusion) Introduced 3147 Battle value 943 Point value 31
All 2 Kite Reconnaissance Vehicle variants