Kite Reconnaissance Vehicle
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- Type
- Combat Vehicle
- Tech
- Mixed
- Mass
- 30t
- Role
- Scout
- Intro
- 3105 Late Republic
- Rules
- Advanced
- Cost
- 2.99M C-bills
- Move
- Armor
- 105 pts
AP Gauss Rifle ×2SRM 2 ×2Light TAG
Battle Value
671by skill
Point Value
30

Kite Reconnaissance Vehicle
PV30
TP: CVSZ: 1TMM: 0MV: 18"h
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special , , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 54Skill 1 48Skill 2 42Skill 3 36Skill 4 30Skill 5 27Skill 6 24Skill 7 21Skill 8 18
Availability by era
3 eras · 15 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,550 |
| G1 | 2 | 1,355 |
| G2 | 3 | 1,127 |
| G3 | 4 | 886 |
| G4 | 5 | 671 |
| G5 | 6 | 577 |
| G6 | 7 | 517 |
| G7 | 8 | 456 |
| G8 | 8 | 429 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Kite Reconnaissance Vehicle is a 30-ton hover combat vehicle built for the scout role, cruising at 97 km/h and reaching 151, quick for its weight. A pair of SRM 2 launchers sits at the front, while the turret carries two AP Gauss Rifles and a Light TAG. The hull houses an active probe and an Angel ECM suite, and the crew rides behind ferro-fibrous armor. Trellshire Heavy Industries builds it at Twycross.
Armor & loadout
KITE RECONNAISSANCE VEHICLE
BallisticMissileSupport
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 2 | F ×2 | 2 | 1 t ammo in B |
| Bal | T ×2 | 2 | 1 t ammo in B |
| Sup | T | 1 | |
| electronicsActive ProbeClan | B | ||
| electronicsAngel ECM SuiteIS | B | ||
| otherArmored Motive SystemClan | B |
Systems & manufacturers
Kite Reconnaissance Vehicle variants (2)
Kite Reconnaissance Vehicle current variant Role Scout Tech base Mixed Rules Advanced Alpha Strike abilities AECM, ARS, FC, LTAG, PRB, RCN, SRCH, TUR(1/1/-, LTAG) Introduced 3105 Battle value 671 Point value 30
(Fusion) Role Scout Tech base Clan Rules Advanced Alpha Strike abilities AECM, ARS, ENE, SRCH, TUR(2/2/-) Introduced 3147 Battle value 943 Point value 31