Jump Platoon, Marian (1/2) (Rifle, Energy)
- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 4t
- Role
- Ambusher
- Intro
- 3010 Late Succession War (LosTech)
- Rules
- Standard
Technical Readout: TW · Record Sheets: TM
Compare this unitBattle Value
—
Point Value
10
(1/2) (Rifle, Energy)
Jump Platoon, Marian
PV10
TP: CISZ: 1TMM: 0MV: 6"j
ROLE: Ambusher
Damage
S (+0)
0*
M (+2)
0*
L (+4)
0
Heat not tracked
Conventional Infantry
Special ,
Alpha Strike Stats
SkillPVSkill 0 18Skill 1 16Skill 2 14Skill 3 12Skill 4 10Skill 5 9Skill 6 8Skill 7 7Skill 8 6
Availability by era
9 eras · 1 faction
Jump Platoon, Marian variants (5)
(1/2) (Flamer) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4, HT1/-/- Introduced 3010 Battle value — Point value 10(1/2) (MG) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4 Introduced 3010 Battle value — Point value 9(1/2) (Rifle, Ballistic) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4 Introduced 3010 Battle value — Point value 9
(1/2) (Rifle, Energy) current variant Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4 Introduced 3010 Battle value — Point value 10
(1/2) (SRM) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR4 Introduced 3010 Battle value — Point value 11