Jump Level I (Rifle, Energy)
- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 6t
- Role
- Ambusher
- Intro
- 2933 Late Succession War (LosTech)
- Rules
- Standard
Laser Rifle ×30
Technical Readout: TW · Record Sheets: TM
Compare this unitBattle Value
—
Point Value
16
Armor & Loadout
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| EnrLaser Rifle | TR ×30 | 30 | |
| otherAnti Mek Gear | TR |
Systems & Manufacturers
(Rifle, Energy)
Jump Level I
PV16
TP: CISZ: 1TMM: 0MV: 6"j
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked
Conventional Infantry
Special ,
Alpha Strike Stats
SkillPVSkill 0 28Skill 1 25Skill 2 22Skill 3 19Skill 4 16Skill 5 14Skill 6 12Skill 7 10Skill 8 8
Availability by era
7 eras · 2 factions
Jump Level I variants (6)
(Flamer) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, HT1/-/- Introduced 2933 Battle value — Point value 14(MG) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6 Introduced 2933 Battle value — Point value 13(Rifle, Ballistic) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6 Introduced 2933 Battle value — Point value 14
(Rifle, Energy) current variant Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6 Introduced 2933 Battle value — Point value 16
(SRM) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6 Introduced 2933 Battle value — Point value 15(LRM) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6 Introduced 3057 Battle value — Point value 15