Jump Level I (MG)
- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 6t
- Role
- Ambusher
- Intro
- 2933 Late Succession War (LosTech)
- Rules
- Standard
Machine Gun (Portable) ×10Infantry Assault Rifle ×20
Technical Readout: TW · Record Sheets: TM
Compare this unitBattle Value
—
Point Value
13
Armor & Loadout
BallisticOther
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| OthInfantry Assault Rifle | TR ×20 | 20 | |
| BalMachine Gun (Portable) | TR ×10 | 10 | |
| otherAnti Mek Gear | TR |
Systems & Manufacturers
(MG)
Jump Level I
PV13
TP: CISZ: 1TMM: 0MV: 4"j
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
0
L (+4)
0
Heat not tracked
Conventional Infantry
Special ,
Alpha Strike Stats
SkillPVSkill 0 25Skill 1 22Skill 2 19Skill 3 16Skill 4 13Skill 5 12Skill 6 11Skill 7 10Skill 8 9
Availability by era
7 eras · 2 factions
Jump Level I variants (6)
(Flamer) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, HT1/-/- Introduced 2933 Battle value — Point value 14
(MG) current variant Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6 Introduced 2933 Battle value — Point value 13
(Rifle, Ballistic) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6 Introduced 2933 Battle value — Point value 14(Rifle, Energy) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6 Introduced 2933 Battle value — Point value 16(SRM) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6 Introduced 2933 Battle value — Point value 15(LRM) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6 Introduced 3057 Battle value — Point value 15