Jinggau JN-G7L
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Skirmisher
- Intro
- 3068 Jihad
- Rules
- Standard
- Cost
- 14.66M C-bills
- Move
- Armor
- 184 pts
Medium Laser ×6Plasma Rifle ×2
TR:3060 · Record Sheets: RS:3060u
Compare this unitBattle Value
2,137by skill
Point Value
40
Recognition Notes
The JN-G7L is a 65-ton heavy that fights close in, cruising at 54 km/h and reaching 86, with a 150-metre jump. Where the JN-G8A of 3060 carried four ER medium lasers alongside a Medium Pulse Laser and a Gauss Rifle in the right arm, this 3068 rebuild strips the right arm down to a pair of Plasma Rifles and packs the left arm with six Medium Lasers in place of the earlier ER units. Heat-sink count rises from 13 to 15 double sinks to cope with the denser laser bank. The type keeps its low, hard-to-target silhouette and fragile head, and Shengli Arms still builds it at Victoria.
Armor & Loadout
JINGGAU JN-G7L
Energy
Head: 9 front
Center Torso: 28 front, 9 rear
Right Torso: 24 front, 6 rear
Left Torso: 24 front, 6 rear
Right Arm: 17 front
Left Arm: 17 front
Right Leg: 22 front
Left Leg: 22 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| EnrPlasma Rifle | RA ×2 | 2 | 30 rds · 3 t in RT |
| Enr | LA ×6 | 6 |
Systems & Manufacturers
JN-G7L
Jinggau
PV40
TP: BMSZ: 3TMM: 0MV: 10"j
ROLE: Skirmisher
Damage
S (+0)
4
M (+2)
4
L (+4)
0
OV: 1Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 72Skill 1 64Skill 2 56Skill 3 48Skill 4 40Skill 5 36Skill 6 32Skill 7 28Skill 8 24
Availability by era
5 eras · 1 faction
Jinggau variants (8)
JN-G8A Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3060 Battle value 2,072 Point value 42
JN-G7L current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, HT1/1/- Introduced 3068 Battle value 2,137 Point value 40
JN-G8BX (Rush) Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARTSC-1, C3S, MHQ1, TAG, JMPW1 Introduced 3070 Battle value 1,337 Point value 45JN-G9CC Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities ECM, ENE, MHQ1, PRB, RCN, STL Introduced 3072 Battle value 1,656 Point value 46JN-G7Lr Role Skirmisher Tech base Mixed Rules Advanced Alpha Strike abilities ENE, HT1/1/- Introduced 3078 Battle value 2,703 Point value 43JN-G8Ar Role Skirmisher Tech base Mixed Rules Advanced Alpha Strike abilities ECM Introduced 3078 Battle value 2,730 Point value 52JN-G9CCr Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities ECM, ENE, MHQ1, PRB, RCN, STL Introduced 3114 Battle value 2,058 Point value 51JN-G9B Role Skirmisher Tech base Mixed Rules Advanced Alpha Strike abilities ARM, TSM, ENE Introduced 3146 Battle value 2,747 Point value 45