JI2A1 Attack APC (MML)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Missile Boat
- Intro
- 3093 Early Republic
- Rules
- Standard
- Cost
- 719.3K C-bills
- Move
- Armor
- 79 pts
MML 3 ×2
Battle Value
396by skill
Point Value
24
(MML)
JI2A1 Attack APC
PV24
TP: CVSZ: 1TMM: 0MV: 20"h
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
1
L (+4)
0*
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 44Skill 1 39Skill 2 34Skill 3 29Skill 4 24Skill 5 22Skill 6 20Skill 7 18Skill 8 16
Availability by era
4 eras · 5 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 915 |
| G1 | 2 | 800 |
| G2 | 3 | 665 |
| G3 | 4 | 523 |
| G4 | 5 | 396 |
| G5 | 6 | 341 |
| G6 | 7 | 305 |
| G7 | 8 | 269 |
| G8 | 8 | 253 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The JI2A1 Attack APC (MML) is a 25-ton hover combat vehicle fielded as a missile boat, cruising at 108 km/h and reaching up to 162, quick for its weight. Its turret carries a pair of MML 3 launchers. The hull carries a 4-ton infantry compartment behind Heavy Ferro-Fibrous armor. Johnston Industries builds the type at New Syrtis, with field refits done at various other sites.
Armor & loadout
JI2A1 ATTACK APC (MML)
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T ×2 | 2 | 2 t ammo in B |
Systems & manufacturers
JI2A1 Attack APC variants (2)
(MML) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IF0*, IT4, SRCH, TUR(1/1/0*, IF0*) Introduced 3093 Battle value 396 Point value 24
JI2A1 Attack APC Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IT4, SRCH, SRM1/1, TUR(2/2/0, SRM1/1) Introduced 3093 Battle value 435 Point value 29