JI2A1 Attack APC
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Striker
- Intro
- 3093 Early Republic
- Rules
- Standard
- Cost
- 719.3K C-bills
- Move
- Armor
- 79 pts
SRM 4 ×2
Battle Value
435by skill
Point Value
29
JI2A1 Attack APC
PV29
TP: CVSZ: 1TMM: 0MV: 20"h
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
0
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 53Skill 1 47Skill 2 41Skill 3 35Skill 4 29Skill 5 26Skill 6 23Skill 7 20Skill 8 17
Availability by era
4 eras · 5 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,005 |
| G1 | 2 | 879 |
| G2 | 3 | 731 |
| G3 | 4 | 574 |
| G4 | 5 | 435 |
| G5 | 6 | 374 |
| G6 | 7 | 335 |
| G7 | 8 | 296 |
| G8 | 8 | 278 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The JI2A1 Attack APC is a 25-ton hover combat vehicle fielded as a striker, cruising at 108 km/h and topping out at 162, fast for its weight. A pair of SRM 4 launchers shares its single turret, and the hull carries a 4-ton infantry compartment. The crew rides behind heavy ferro-fibrous plate and the type runs on a fuel cell engine. Johnston Industries builds it at New Syrtis.
Armor & loadout
JI2A1 ATTACK APC
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | T ×2 | 2 | 1 t ammo in B |
Systems & manufacturers
JI2A1 Attack APC variants (2)
(MML) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IF0*, IT4, SRCH, TUR(1/1/0*, IF0*) Introduced 3093 Battle value 396 Point value 24
JI2A1 Attack APC current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IT4, SRCH, SRM1/1, TUR(2/2/0, SRM1/1) Introduced 3093 Battle value 435 Point value 29