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Inferno INF-NOC

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Tech
Inner Sphere
Mass
75t
Intro
3146 Dark Age
Rules
Standard
Cost
12.29M C-bills
Move
Armor
216 pts

ER Medium Laser ×3MML 5 ×2Thunderbolt 15

SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G013,922
G123,430
G232,853
G342,241
G451,698
G561,460
G671,307
G781,155
G881,087

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The INF-NOC is a 75-ton missile boat, fighting at long range where the INF-NO configuration is built as a brawler. Where the base configuration mounts a Heavy PPC in the center torso, this configuration carries a Thunderbolt 15 alongside an added ER Medium Laser in the same location, and ER Medium Lasers replace the Medium Re-engineered Lasers in both side torsos. The twin MML 5 racks in the left and right torsos carry over from the base configuration. CASE II lines both the left and right torso here, against only the left torso on the INF-NO, though the heat-sink count falls from 17 to 12 double. Both arms carry reinforced battle fists, and StarCorps Industries builds the type at Crofton.

Armor & loadout

Mech rightFrontMech left
INFERNO INF-NOC
EnergyMissile
Weapon / EquipmentLocQtyAmmo
MslThunderbolt 15CT14 t ammo in RT, LT
EnrCT · RT · LT3
MslRT · LT23 t ammo

CASE II: Right Torso · Left Torso