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Hydaspes 3

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Tech
Clan
Mass
95t
Role
Attack
Intro
3085 Early Republic
Rules
Advanced
Cost
16.71M C-bills
Move
Armor
336 pts

Medium Pulse Laser ×4Improved Heavy Large Laser ×2ER PPCLRM 20 ×2Laser Anti-Missile System

Hydaspes 3 line art

Art © The Topps Company · Catalyst Game Labs

Technical Readout: TR:Proto · Record Sheets: RS:Proto

Compare this unit
SkillPVSkill 0 128Skill 1 114Skill 2 100Skill 3 86Skill 4 72Skill 5 65Skill 6 58Skill 7 51Skill 8 44

Availability by era

4 eras · 11 factions

GunPilotAdj BV
G016,031
G125,274
G234,386
G343,447
G452,611
G562,245
G672,010
G781,775
G881,671

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Hydaspes 3 is a 95-ton fighter flown in the attack role. Where the base configuration mounts an ER Large Laser and a pair of Medium Pulse Lasers in the nose, this configuration carries an ER PPC and two Improved Heavy Large Lasers there, backed by a Laser Anti-Missile System also in the nose. Each wing drops its ER Large Laser and trades the LRM 15 for an LRM 20, while the two Medium Pulse Lasers per wing carry over from the base configuration; the paired Streak SRM 6 launchers in the aft mount found on the base configuration are absent here. Artemis V FCS units sit in each wing in place of the base configuration's Artemis IV FCS, and a coolant pod joins the CASE unit in the fuselage while a second CASE unit sits in the nose. Cooling rises to 30 double heat sinks from the base configuration's 23, and armor remains Ferro-Aluminum over the XL engine. DS Aero Assembly Site Rho builds this configuration at Twycross.

Armor & loadout

HYDASPES 3
EnergyMissileSupport
Weapon / EquipmentLocQtyAmmo
EnrN1
EnrN ×22
SupN1
MslRW · LW24 t ammo in FS
EnrRW ×2 · LW ×24
electronicsArtemis V FCSClanRW · LW
otherCoolant PodFS

CASE: Nose · Fuselage