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Hitman HM-2

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Tech
Inner Sphere
Mass
30t
Intro
3056 Clan Invasion
Rules
Standard
Cost
5.69M C-bills
Move
Armor
80 pts

Medium Laser ×3Narc

Technical Readout: TR:J · Record Sheets: RS:J

Compare this unit
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21

Availability by era

7 eras · 2 factions

GunPilotAdj BV
G011,989
G121,739
G231,446
G341,137
G45861
G56740
G67663
G78585
G88551

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Hitman HM-2 is a 30-ton striker that fights close in, a 3056 rebuild of the 3055 HM-1. Where the HM-1 carries an LRM 5 with Artemis IV fire-control in the left torso, this configuration mounts a Narc in that location, and a C3 slave unit in the head replaces the TAG unit. The three medium lasers in the left arm carry over, along with the Guardian ECM suite in the left torso and the Beagle active probe in the right torso. MASC in the right leg pushes the sprint speed to 151 km/h on top of a 76 km/h cruising speed and a 119 km/h top speed, fast for its weight. Diplan 'Mechyards builds it at Aix-la-Chapelle.

Armor & loadout

Mech rightFrontMech left
HITMAN HM-2
EnergySupport
Weapon / EquipmentLocQtyAmmo
SupLT11 t ammo
EnrLA ×33
electronicsC3 SlaveISHD
electronicsBeagle Active ProbeISRT
electronicsGuardian ECM SuiteISLT
mobilityMASCISRL

Hitman variants (3)

All 3 Hitman variants