Hitman HM-2
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 30t
- Role
- Striker
- Intro
- 3056 Clan Invasion
- Rules
- Standard
- Cost
- 5.69M C-bills
- Move
- Armor
- 80 pts
Medium Laser ×3Narc
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitBattle Value
861by skill
Point Value
33
Recognition Notes
The Hitman HM-2 is a 30-ton striker that fights close in, a 3056 rebuild of the 3055 HM-1. Where the HM-1 carries an LRM 5 with Artemis IV fire-control in the left torso, this configuration mounts a Narc in that location, and a C3 slave unit in the head replaces the TAG unit. The three medium lasers in the left arm carry over, along with the Guardian ECM suite in the left torso and the Beagle active probe in the right torso. MASC in the right leg pushes the sprint speed to 151 km/h on top of a 76 km/h cruising speed and a 119 km/h top speed, fast for its weight. Diplan 'Mechyards builds it at Aix-la-Chapelle.
Armor & Loadout
HITMAN HM-2
EnergySupport
Head: 8 front
Center Torso: 10 front, 6 rear
Right Torso: 8 front, 4 rear
Left Torso: 8 front, 4 rear
Right Arm: 7 front
Left Arm: 7 front
Right Leg: 9 front
Left Leg: 9 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Sup | LT | 1 | 1 t ammo |
| Enr | LA ×3 | 3 | |
| electronicsC3 SlaveIS | HD | ||
| electronicsBeagle Active ProbeIS | RT | ||
| electronicsGuardian ECM SuiteIS | LT | ||
| mobilityMASCIS | RL |
Systems & Manufacturers
HM-2
Hitman
PV33
TP: BMSZ: 1TMM: 0MV: 18"
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
0
OV: 0Heat scale123S

Special , , , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21
Availability by era
7 eras · 2 factions
Hitman variants (3)
HM-1 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF0*, PRB, RCN, TAG Introduced 3055 Battle value 925 Point value 32
HM-2 current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, MHQ1, PRB, RCN, SNARC Introduced 3056 Battle value 861 Point value 33
HM-1r Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF0*, PRB, RCN, TAG Introduced 3069 Battle value 938 Point value 32