Hitman HM-1
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 30t
- Role
- Striker
- Intro
- 3055 Clan Invasion
- Rules
- Standard
- Cost
- 5.54M C-bills
- Move
- Armor
- 80 pts
Medium Laser ×3LRM 5TAG
Battle Value
925by skill
Point Value
32
View on Sarna
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitHM-1
Hitman
PV32
TP: BMSZ: 1TMM: 0MV: 18"
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
0*
OV: 0Heat scale123S

Special , , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 56Skill 1 50Skill 2 44Skill 3 38Skill 4 32Skill 5 29Skill 6 26Skill 7 23Skill 8 20
Availability by era
7 eras · 7 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,137 |
| G1 | 2 | 1,869 |
| G2 | 3 | 1,554 |
| G3 | 4 | 1,221 |
| G4 | 5 | 925 |
| G5 | 6 | 796 |
| G6 | 7 | 712 |
| G7 | 8 | 629 |
| G8 | 8 | 592 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Hitman HM-1 is a 30-ton striker built around a 210 XL fusion engine, cruising at 76 km/h and topping out near 119. Its firepower is light: a Medium Laser in the left arm and an LRM 5 in the left torso, backed by a TAG unit mounted in the head. Endo steel structure and standard armor keep the frame light without adding bulk. Diplan 'Mechyards builds the type at its Aix-la-Chapelle plant.
Armor & loadout
Mech rightFrontMech left
HITMAN HM-1
EnergyMissileSupport
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| SupTAG | HD | 1 | |
| Msl | LT | 1 | 24 rds · 1 t |
| Enr | LA ×3 | 3 | |
| electronicsBeagle Active ProbeIS | RT | ||
| electronicsArtemis IV FCSIS | LT | ||
| electronicsGuardian ECM SuiteIS | LT | ||
| mobilityMASCIS | RL |
Systems & manufacturers
Hitman variants (3)
HM-1 current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF0*, PRB, RCN, TAG Introduced 3055 Battle value 925 Point value 32
HM-2 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, MHQ1, PRB, RCN, SNARC Introduced 3056 Battle value 861 Point value 33HM-1r Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF0*, PRB, RCN, TAG Introduced 3069 Battle value 938 Point value 32