Highlander IIC 3
- Type
- BattleMech
- Tech
- Clan
- Mass
- 90t
- Role
- Missile Boat
- Intro
- 3077 Jihad
- Rules
- Standard
- Cost
- 10.78M C-bills
- Move
- Armor
- 278 pts
Medium Pulse Laser ×3HAG/20Streak SRM 6 ×2LRM 20
Technical Readout: TR:CI · Record Sheets: RS:3085u-ONN
Compare this unitBattle Value
3,001by skill
Point Value
56
Recognition Notes
The Highlander IIC 3 is a 90-ton missile boat, a 3077 field refit of the 2858 original that trades the Gauss rifle in the right arm for a HAG/20. The twin Streak SRM 6 racks remain in the left arm, three medium pulse lasers sit in the left torso, and an LRM 20 with Artemis IV fire-control system fills the right torso. An ECM suite has been added in the head, joining the reinforced head cowl and reinforced legs that mark it as a command 'Mech. It cruises at 32 km/h and tops out at 54, with a jump range of 90 meters, and is finished in ferro-fibrous armor by Refit - W-7 Facilities at Weingarten.
Armor & Loadout
HIGHLANDER IIC 3
EnergyBallisticMissile
Head: 9 front
Center Torso: 40 front, 17 rear
Right Torso: 28 front, 10 rear
Left Torso: 28 front, 10 rear
Right Arm: 30 front
Left Arm: 30 front
Right Leg: 38 front
Left Leg: 38 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT | 1 | 24 rds · 4 t in LT |
| Enr | LT ×3 | 3 | |
| BalHAG/20 | RA | 1 | 24 rds · 4 t in RT |
| MslStreak SRM 6 | LA ×2 | 2 | 15 rds · 1 t in LT |
| electronicsECM SuiteClan | HD | ||
| electronicsArtemis IV FCSClan | RT |
Systems & Manufacturers
3
Highlander IIC
PV56
TP: BMSZ: 4TMM: 0MV: 6"j
ROLE: Missile Boat
Damage
S (+0)
6
M (+2)
6
L (+4)
3
OV: 1Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 100Skill 1 89Skill 2 78Skill 3 67Skill 4 56Skill 5 50Skill 6 44Skill 7 38Skill 8 32
Availability by era
5 eras · 6 factions
Highlander IIC variants (4)
Highlander IIC Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2858 Battle value 2,979 Point value 582 Role Juggernaut Tech base Clan Rules Advanced Alpha Strike abilities CASE, ECM Introduced 3072 Battle value 2,928 Point value 57
3 current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/1, IF1 Introduced 3077 Battle value 3,001 Point value 56
4 Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASEII, IF1 Introduced 3147 Battle value 2,958 Point value 59