Highlander IIC
- Type
- BattleMech
- Tech
- Clan
- Mass
- 90t
- Role
- Missile Boat
- Intro
- 2858 Early Succession War
- Rules
- Standard
- Cost
- 10.09M C-bills
- Move
- Armor
- 278 pts
Medium Pulse Laser ×3Gauss RifleStreak SRM 6 ×2LRM 20
Technical Readout: TR:CI · Record Sheets: RS:CI
Compare this unitBattle Value
2,979by skill
Point Value
58
Recognition Notes
The Highlander IIC is a 90-ton assault, cruising at 32 km/h and topping out near 54, slow going even for its weight class, with a jump capability of 90 metres. Twin Streak SRM 6 racks fill the left arm and a Gauss rifle rides in the right arm, while the left torso mounts three Medium Pulse Lasers and the right torso carries an LRM 20 tied into an Artemis IV fire-control system. A reinforced head cowl and reinforced legs mark it as a command 'Mech, plated in ferro-fibrous armor. Arcadia BattleMech Plant CM-T15 builds it at Arcadia, with refit facilities at Weingarten also turning out the type.
Armor & Loadout
HIGHLANDER IIC
EnergyBallisticMissile
Head: 9 front
Center Torso: 40 front, 17 rear
Right Torso: 28 front, 10 rear
Left Torso: 28 front, 10 rear
Right Arm: 30 front
Left Arm: 30 front
Right Leg: 38 front
Left Leg: 38 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT | 1 | 24 rds · 4 t in LT |
| Enr | LT ×3 | 3 | |
| Bal | RA | 1 | 24 rds · 3 t in RT |
| MslStreak SRM 6 | LA ×2 | 2 | 15 rds · 1 t in LT |
| electronicsArtemis IV FCSClan | RT |
Systems & Manufacturers
Highlander IIC
PV58
TP: BMSZ: 4TMM: 0MV: 6"j
ROLE: Missile Boat
Damage
S (+0)
7
M (+2)
7
L (+4)
4
OV: 1Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 106Skill 1 94Skill 2 82Skill 3 70Skill 4 58Skill 5 52Skill 6 46Skill 7 40Skill 8 34
Availability by era
10 eras · 20 factions
Highlander IIC variants (4)
Highlander IIC current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2858 Battle value 2,979 Point value 58
2 Role Juggernaut Tech base Clan Rules Advanced Alpha Strike abilities CASE, ECM Introduced 3072 Battle value 2,928 Point value 573 Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/1, IF1 Introduced 3077 Battle value 3,001 Point value 564 Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASEII, IF1 Introduced 3147 Battle value 2,958 Point value 59