Hellion E
- Type
- BattleMech
- Tech
- Clan
- Mass
- 30t
- Role
- Striker
- Intro
- 3070 Jihad
- Rules
- Standard
- Cost
- 6.82M C-bills
- Move
- Armor
- 105 pts
Flamer ×4Heavy Medium Laser ×2AP Gauss Rifle ×2SRM 4

Availability by era
5 eras · 24 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,985 |
| G1 | 2 | 2,610 |
| G2 | 3 | 2,171 |
| G3 | 4 | 1,705 |
| G4 | 5 | 1,292 |
| G5 | 6 | 1,111 |
| G6 | 7 | 995 |
| G7 | 8 | 879 |
| G8 | 8 | 827 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Hellion E is a 30-ton striker that fights close-in, cruising at 76 km/h and topping out near 119, with a jump capability of 150 metres. Where the Prime configuration carries an ER Medium Laser in each arm, this configuration mounts a Heavy Medium Laser alongside a Flamer in each arm. In place of the Streak SRM 2 and LRM 10 that fill the Prime's torsos, it fields an AP Gauss Rifle and a Flamer in each torso, and a SRM 4 sits in the center torso in place of the Prime's head-mounted ER Medium Laser. The type keeps the fragile head of its stablemate, and Hector MechWorks Facility Alpha builds it alongside other sites.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | CT | 1 | 25 rds · 1 t in LT |
| Bal | RT · LT | 2 | 40 rds · 1 t |
| Enr | RT · LT · RA · LA | 4 | |
| Enr | RA · LA | 2 | |
| electronicsECM SuitepodClan | HD | ||
| mobilityMASCClan | RT |