Skip to content

Hellion E

Loading Create variant…
Tech
Clan
Mass
30t
Intro
3070 Jihad
Rules
Standard
Cost
6.82M C-bills
Move
Armor
105 pts

Flamer ×4Heavy Medium Laser ×2AP Gauss Rifle ×2SRM 4

SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20
GunPilotAdj BV
G012,985
G122,610
G232,171
G341,705
G451,292
G561,111
G67995
G78879
G88827

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Hellion E is a 30-ton striker that fights close-in, cruising at 76 km/h and topping out near 119, with a jump capability of 150 metres. Where the Prime configuration carries an ER Medium Laser in each arm, this configuration mounts a Heavy Medium Laser alongside a Flamer in each arm. In place of the Streak SRM 2 and LRM 10 that fill the Prime's torsos, it fields an AP Gauss Rifle and a Flamer in each torso, and a SRM 4 sits in the center torso in place of the Prime's head-mounted ER Medium Laser. The type keeps the fragile head of its stablemate, and Hector MechWorks Facility Alpha builds it alongside other sites.

Armor & loadout

Mech rightFrontMech left
HELLION E
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslSRM 4CT125 rds · 1 t in LT
BalRT · LT240 rds · 1 t
EnrRT · LT · RA · LA4
EnrRA · LA2
electronicsECM SuitepodClanHD
mobilityMASCClanRT