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Hellfire 3

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Tech
Clan
Mass
60t
Intro
3072 Jihad
Rules
Advanced
Cost
12.69M C-bills
Move
Armor
192 pts

Plasma Cannon ×4ER Flamer ×2Flamer ×2SRM 6 ×2

Technical Readout: TR:J · Record Sheets: RS:3067u

Compare this unit
SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19

Availability by era

3 eras · 1 faction

GunPilotAdj BV
G014,939
G124,319
G233,592
G342,822
G452,138
G561,839
G671,646
G781,454
G881,368

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Hellfire 3 is a 60-ton machine that trades the original's brawling laser array for close-range firepower entirely built around heat weapons. Where the base Hellfire carries a Heavy Medium Laser, ER Medium Laser, and Heavy Small Laser in each arm, this configuration mounts twin Plasma Cannons alongside an ER Flamer and a Flamer in each arm. In the torsos, an SRM 6 in each side takes the place of the LRM 10 and Heavy Large Laser combination of the left torso and the twin LRM 10s of the right. The engine shifts from a standard 240 fusion plant to a 240 XL fusion engine, and the heat-sink count drops from 17 to 15 double sinks, while cruising speed, top speed, and the MASC-boosted sprint of 86 km/h all carry over unchanged. Ferro-fibrous armor and MASC in the center torso remain part of the package, and the type is still known as a maintenance-intensive design, built by Arcadia BattleMech Plant CM-T4 at Arcadia (Rechlan).

Armor & loadout

Mech rightFrontMech left
HELLFIRE 3
EnergyMissile
Weapon / EquipmentLocQtyAmmo
MslSRM 6RT · LT245 rds · 3 t in HD
EnrRA ×2 · LA ×2440 rds · 4 t
EnrRA · LA2
EnrRA · LA2
mobilityMASCClanCT

Hellfire variants (3)

All 3 Hellfire variants