Helepolis HEP-2X
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 75t
- Role
- Missile Boat
- Intro
- 2488 Age of War
- Rules
- Advanced
- Move
- Armor
- 208 pts
Large LaserMedium LaserLRM 10SRM 6Sniper
Battle Value
—
Point Value
43
Recognition Notes
The Helepolis HEP-2X is a 75-ton missile boat that fights at long range, a 2488 rebuild of the 2460 HEP-1H. It adds an LRM 10 in the left torso alongside the Large Laser in the left arm, the Sniper in the right torso, the SRM 6 in the center torso, and the Medium Laser in the head. A larger 225 fusion engine lifts cruising speed from 22 to 32 km/h and top speed from 32 to 54 km/h, and standard armor plating replaces the HEP-1H's primitive plating. CASE now lines the left torso, while the heat-sink count falls from 11 to 10 single sinks. The design keeps its reinforced legs and stands as a stable firing platform, and Ceres Metals Industries builds it at Ward.
Armor & Loadout
HELEPOLIS HEP-2X
EnergyMissileArtillery
Head: 9 front
Center Torso: 31 front, 12 rear
Right Torso: 21 front, 10 rear
Left Torso: 21 front, 10 rear
Right Arm: 22 front
Left Arm: 22 front
Right Leg: 25 front
Left Leg: 25 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| MslSRM 6 | CT | 1 | 15 rds · 1 t in LT |
| Art | RT | 1 | 20 rds · 2 t in LT |
| Msl | LT | 1 | 12 rds · 1 t |
| Enr | LA | 1 |
CASE: Left Torso
Systems & Manufacturers
HEP-2X
Helepolis
PV43
TP: BMSZ: 3TMM: 0MV: 6"
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
1
L (+4)
1
OV: 2Heat scale123S

Special ARTS-1, ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 79Skill 1 70Skill 2 61Skill 3 52Skill 4 43Skill 5 39Skill 6 35Skill 7 31Skill 8 27
Availability by era
1 era · 1 faction
Helepolis variants (5)
HEP-1H Role Missile Boat Tech base Primitive Rules Advanced Alpha Strike abilities ARTS-1 Introduced 2460 Battle value 1,063 Point value 41
HEP-2X current variant Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTS-1, CASE, IF1 Introduced 2488 Battle value — Point value 43
HEP-2H Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTS-1, CASE, IF1 Introduced 2567 Battle value 1,369 Point value 45HEP-3H Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTS-1, CASE, IF1 Introduced 2625 Battle value 1,380 Point value 46HEP-4H Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTS-1, CASE, IF1 Introduced 3074 Battle value 1,366 Point value 45