Helepolis HEP-1H
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- Type
- BattleMech
- Tech
- Primitive
- Mass
- 75t
- Role
- Missile Boat
- Intro
- 2460 Age of War
- Rules
- Advanced
- Cost
- 4.94M C-bills
- Move
- Armor
- 219 pts
Large LaserMedium LaserSRM 6Sniper
Battle Value
1,063by skill
Point Value
41
HEP-1H
Helepolis
PV41
TP: BMSZ: 3TMM: 0MV: 4"
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
0
OV: 1Heat scale123S

Special ARTS-1
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 73Skill 1 65Skill 2 57Skill 3 49Skill 4 41Skill 5 37Skill 6 33Skill 7 29Skill 8 25
Availability by era
3 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,456 |
| G1 | 2 | 2,147 |
| G2 | 3 | 1,786 |
| G3 | 4 | 1,403 |
| G4 | 5 | 1,063 |
| G5 | 6 | 914 |
| G6 | 7 | 819 |
| G7 | 8 | 723 |
| G8 | 8 | 680 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Helepolis HEP-1H is a 75-ton heavy that moves at a plodding 22 km/h, topping out at 32, a crawl for its weight class. Its firepower is scattered across ranges: a Large Laser in the left arm, a Sniper in the right torso, an SRM 6 in the center torso, and a Medium Laser in the head. Eleven single heat sinks manage the engine's output, and primitive armor plating covers the frame. Reinforced legs give it a stable firing platform, and Ceres Metals Industries builds the type at Ward, with production also carried out at other sites.
Armor & loadout
Mech rightFrontMech left
HELEPOLIS HEP-1H
EnergyMissileArtillery
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| MslSRM 6 | CT | 1 | 15 rds · 1 t in LT |
| Art | RT | 1 | 20 rds · 2 t in LT |
| Enr | LA | 1 |
Systems & manufacturers
Helepolis variants (5)
HEP-1H current variant Role Missile Boat Tech base Primitive Rules Advanced Alpha Strike abilities ARTS-1 Introduced 2460 Battle value 1,063 Point value 41
HEP-2X Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTS-1, CASE, IF1 Introduced 2488 Battle value — Point value 43HEP-2H Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTS-1, CASE, IF1 Introduced 2567 Battle value 1,369 Point value 45HEP-3H Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTS-1, CASE, IF1 Introduced 2625 Battle value 1,380 Point value 46HEP-4H Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTS-1, CASE, IF1 Introduced 3074 Battle value 1,366 Point value 45