Hel HL-1
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Skirmisher
- Intro
- 3092 Early Republic
- Rules
- Standard
- Move
- Armor
- 160 pts
ER Medium Laser ×2Heavy PPCStreak SRM 6
Technical Readout: Shrap10 · Record Sheets: RG18
Compare this unitBattle Value
1,674by skill
Point Value
35
Recognition Notes
The Hel HL-1 is a 50-ton skirmisher that cruises at 54 km/h and tops out near 86, with a 150-metre jump capability. A Heavy PPC in the right arm anchors its stand-off punch, while a pair of ER Medium Lasers in the left arm and a Streak SRM 6 in the left torso give it close-in bite when a fight closes. CASE II lines the left torso alongside the Streak launcher, and the 250 XL fusion engine runs on an endo steel frame under standard armor. Fourteen double heat sinks handle its output. Nashan Diversified builds the type at Furillo.
Armor & Loadout
HEL HL-1
EnergyMissile
Head: 9 front
Center Torso: 23 front, 8 rear
Right Torso: 18 front, 5 rear
Left Torso: 18 front, 5 rear
Right Arm: 15 front
Left Arm: 15 front
Right Leg: 22 front
Left Leg: 22 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 6 | LT | 1 | 15 rds · 1 t |
| EnrHeavy PPC | RA | 1 | |
| Enr | LA ×2 | 2 |
CASE II: Left Torso
Systems & Manufacturers
HL-1
Hel
PV35
TP: BMSZ: 2TMM: 0MV: 10"j
ROLE: Skirmisher
Damage
S (+0)
4
M (+2)
4
L (+4)
2
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 63Skill 1 56Skill 2 49Skill 3 42Skill 4 35Skill 5 31Skill 6 27Skill 7 23Skill 8 19
Availability by era
4 eras · 9 factions
Hel variants (2)
HL-1 current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII Introduced 3092 Battle value 1,674 Point value 35
HL-2 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII Introduced 3092 Battle value 1,549 Point value 33