Heavy Fire Base (Jihad)
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- Type
- Building
- Tech
- Inner Sphere
- Mass
- 90t
- Intro
- 3070 Jihad
- Rules
- Advanced
Battle Value
299by skill
Point Value
—
Technical Readout: HPP1
Compare this unitAlpha Strike
No Alpha Strike data published for this unit
Availability by era
No recorded availability.
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 691 |
| G1 | 2 | 604 |
| G2 | 3 | 502 |
| G3 | 4 | 395 |
| G4 | 5 | 299 |
| G5 | 6 | 257 |
| G6 | 7 | 230 |
| G7 | 8 | 203 |
| G8 | 8 | 191 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
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Heavy Fire Base variants (4)
(Age of War) Role — Tech base Inner Sphere Rules Advanced Alpha Strike abilities CT15, MHQ3, REAR0*/0/0, SEAL, SLG, SRCH, TUR(3/3/0, AC1/1/0) Introduced 2460 Battle value 277 Point value 12(Succession Wars) Role — Tech base Inner Sphere Rules Advanced Alpha Strike abilities — Introduced 2781 Battle value — Point value —(Clan Invasion) Role — Tech base Inner Sphere Rules Advanced Alpha Strike abilities AMS, CT10, ECM, MHQ3, REAR0*/0/0, SEAL, SLG, SRCH, TUR(3/3/1, FLK1/1/1) Introduced 3052 Battle value 261 Point value 15
(Jihad) current variant Role — Tech base Inner Sphere Rules Advanced Alpha Strike abilities — Introduced 3070 Battle value 299 Point value —
