Hawk Moth II Gunship
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Striker
- Intro
- 3112 Late Republic
- Rules
- Standard
- Cost
- 2.73M C-bills
- Move
- Armor
- 79 pts
ER Medium Laser ×2SRM 6 ×2
Battle Value
928by skill
Point Value
35

Hawk Moth II Gunship
PV35
TP: CVSZ: 1TMM: 0MV: 22"v
ROLE: Striker
Damage
S (+0)
3
M (+2)
3
L (+4)
0
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 63Skill 1 56Skill 2 49Skill 3 42Skill 4 35Skill 5 31Skill 6 27Skill 7 23Skill 8 19
Availability by era
3 eras · 19 factions
Capellan ConfederationDraconis CombineFederated SunsFree Worlds League (Duchy of Andurien)Free Worlds League (Duchy of Tamarind-Abbey)Free Worlds League (Marik-Stewart Commonwealth)Free Worlds League (Non-Aligned Worlds)Free Worlds League (Oriente Protectorate)Free Worlds League (Regulan Fiefs)Free Worlds League (Rim Commonality)Lyran CommonwealthMercenaryRepublic of the SphereSolaris 7
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,144 |
| G1 | 2 | 1,875 |
| G2 | 3 | 1,559 |
| G3 | 4 | 1,225 |
| G4 | 5 | 928 |
| G5 | 6 | 798 |
| G6 | 7 | 715 |
| G7 | 8 | 631 |
| G8 | 8 | 594 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Hawk Moth II Gunship is a 25-ton VTOL combat vehicle flown as a striker at close-in range, cruising at 119 km/h and reaching 184, fast for its weight. Two SRM 6 launchers sit in the front, and a turret carries a pair of ER medium lasers. The airframe rides on Heavy Ferro-Fibrous plate over an XL engine. Michaelson Heavy Industries builds the type at Ruchbah, with additional production at Terra and Mizar.
Armor & loadout
HAWK MOTH II GUNSHIP
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 6 | F ×2 | 2 | 1 t ammo in B |
| Enr | T ×2 | 2 |
Systems & manufacturers
Hawk Moth II Gunship variants (3)
Hawk Moth II Gunship current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, SRCH, SRM1/1, TUR(1/1/-) Introduced 3112 Battle value 928 Point value 35
(Sniper) Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities ATMO, SRCH, TUR(0*/0*/0*) Introduced 3113 Battle value 490 Point value 22(MML) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ATMO, IF1, SRCH, TUR(1/1/-) Introduced 3114 Battle value 851 Point value 32