Harpy 2
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- Type
- Protomech
- Tech
- Clan
- Mass
- 2t
- Role
- Ambusher
- Intro
- 3063 FedCom Civil War
- Rules
- Standard
- Cost
- 619.7K C-bills
- Move
- Armor
- 8 pts
ER Micro Laser
Battle Value
48by skill
Point Value
2
View on Sarna
TR:3060 · Record Sheets: RS:3060u
Compare this unit2
Harpy
PV2
TP: PMSZ: 1TMM: 0MV: 6"j
ROLE: Ambusher
Damage
S (+0)
0*
M (+2)
0
L (+4)
0
Heat not tracked

Special
Critical hits
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 6Skill 1 5Skill 2 4Skill 3 3Skill 4 2Skill 5 1Skill 6 1Skill 7 1Skill 8 1
Availability by era
3 eras · 5 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 111 |
| G1 | 2 | 97 |
| G2 | 3 | 81 |
| G3 | 4 | 63 |
| G4 | 5 | 48 |
| G5 | 6 | 41 |
| G6 | 7 | 37 |
| G7 | 8 | 33 |
| G8 | 8 | 31 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
Energy
Head: 1 front
Torso: 3 front
Right Arm: 1 front
Left Arm: 1 front
Legs: 2 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T | 1 | |
| otherProtoMech Jump Jet | BD | ||
| otherEI Interface | BD |
Systems & manufacturers
Harpy variants (4)
Harpy Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3057 Battle value 56 Point value 2
2 current variant Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3063 Battle value 48 Point value 2
3 Role Scout Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3065 Battle value 64 Point value 64 Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3069 Battle value 56 Point value 5