Ha Otoko 2
- Type
- BattleMech
- Tech
- Clan
- Mass
- 65t
- Role
- Brawler
- Intro
- 3074 Jihad
- Rules
- Standard
- Cost
- 12.83M C-bills
- Move
- Armor
- 208 pts
ER Medium Laser ×4Plasma CannonHAG/30LRM 10
Technical Readout: TR:J · Record Sheets: RS:3060u
Compare this unitBattle Value
2,348by skill
Point Value
43
Recognition Notes
The Ha Otoko 2 is a 65-ton heavy brawler that fights close-in, cruising at 43 km/h and topping out at 65. Where the original Ha Otoko built its fight around four LRM racks, this configuration keeps only the LRM 10 in the left arm and swaps the right arm's LRM 10 for a HAG/30. In place of the left torso's LRM 20 it carries a pair of ER Medium Lasers alongside a Plasma Cannon, and the right torso's LRM 20 gives way to two more ER Medium Lasers. The 260 XL fusion engine replaces the base model's 260 fusion engine, and the heat sinks shift from 13 single to 13 double. CDS Poseidon builds it at the Itabaiana site.
Armor & Loadout
HA OTOKO 2
EnergyBallisticMissile
Head: 9 front
Center Torso: 31 front, 10 rear
Right Torso: 23 front, 7 rear
Left Torso: 23 front, 7 rear
Right Arm: 20 front
Left Arm: 20 front
Right Leg: 29 front
Left Leg: 29 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT ×2 · LT ×2 | 4 | |
| Enr | LT | 1 | 20 rds · 2 t |
| BalHAG/30 | RA | 1 | 16 rds · 4 t in RT |
| Msl | LA | 1 | 12 rds · 1 t |
Systems & Manufacturers
2
Ha Otoko
PV43
TP: BMSZ: 3TMM: 0MV: 8"
ROLE: Brawler
Damage
S (+0)
5
M (+2)
4
L (+4)
3
OV: 2Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 79Skill 1 70Skill 2 61Skill 3 52Skill 4 43Skill 5 39Skill 6 35Skill 7 31Skill 8 27
Availability by era
5 eras · 3 factions
Ha Otoko variants (6)
Ha Otoko Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF3, LRM3/3/3, OVL Introduced 3060 Battle value 1,873 Point value 40HKO-1C Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF4, LRM2/4/4 Introduced 3061 Battle value 1,288 Point value 35
2 current variant Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK2/1/2, HT1/1/1, IF1 Introduced 3074 Battle value 2,348 Point value 43
HR Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities CASE, IF3, LRM2/2/2, OVL Introduced 3077 Battle value 1,547 Point value 39HR (Refit) Role — Tech base Mixed Rules Experimental Alpha Strike abilities — Introduced 3077 Battle value — Point value —3 Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, IF2 Introduced 3082 Battle value 2,206 Point value 49