Skip to content

Great Wyrm

Loading Create variant…
Tech
Clan
Mass
45t
Rules
Standard
Cost
4.06M C-bills
Move
Armor
112 pts

ER Medium Laser ×2ER Small Laser ×2Ultra AC/2 ×2LRM 10

SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20

Availability by era

9 eras · 22 factions

GunPilotAdj BV
G013,075
G122,689
G232,236
G341,757
G451,331
G561,145
G671,025
G78905
G88852

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Great Wyrm is a 45-ton medium that mixes reach and close-in firepower, cruising at 54 km/h and topping out at 86. Twin Ultra AC/2s fill the right arm, while an ER medium laser and ER small laser sit in each side torso, and an LRM 10 rides in the center torso. Ten double heat sinks handle the loadout, and the design is noted as a stable firing platform. Cudahy Assembly Plant Delta builds it at Circe, with additional production at other sites.

Armor & loadout

Mech rightFrontMech left
GREAT WYRM
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslCT112 rds · 1 t in RT
EnrRT · LT2
EnrRT · LT2
BalRA ×2245 rds · 1 t in RT

Great Wyrm variants (3)

All 3 Great Wyrm variants