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Great Turtle GTR-2

Tech
Inner Sphere
Mass
100t
Intro
3068 Jihad
Rules
Experimental
Cost
23.37M C-bills
Move
Armor
323 pts
Great Turtle GTR-2 line art
Art © The Topps Company · Catalyst Game Labs

Medium X-Pulse Laser ×2ER Medium LaserER PPC

Technical Readout: TR:3055U · Record Sheets: RS:3055Uu

Compare this unit

Recognition Notes

The GTR-2 is a 100-ton juggernaut, a 3068 rebuild of the 3067 GTR-1 original that keeps the same 32 km/h cruising and 54 km/h top speed on a 300 compact fusion engine and the same 90-metre jump capability. Where the GTR-1 paired two Medium X-Pulse Lasers in the left torso, this variant carries one Medium X-Pulse Laser alongside an ER Medium Laser there, and the right torso's Large X-Pulse Laser gives way to an ER PPC fitted with a PPC capacitor in place of the targeting computer. The Medium X-Pulse Laser in the head carries over unchanged. Standard armor replaces the GTR-1's hardened plating, and the heat-sink count rises from 14 to 17 double sinks. Vining Engineering and Salvage Teams builds it on Solaris VII.

Armor & Loadout

Energy
Head: 9 front
Center Torso: 46 front, 16 rear
Left Torso: 32 front, 10 rear
Right Torso: 32 front, 10 rear
Front Left Leg: 42 front
Front Right Leg: 42 front
Rear Left Leg: 42 front
Rear Right Leg: 42 front
Weapon / EquipmentLocQtyAmmo
EnrHD · LT2
EnrLT1
EnrRT1
otherPPC CapacitorRT
SkillPVSkill 0 89Skill 1 79Skill 2 69Skill 3 59Skill 4 49Skill 5 44Skill 6 39Skill 7 34Skill 8 29

Availability by era

1 era · 2 factions

Great Turtle variants (2)

GTR-1 Introduced 3067 Battle value 3,152 Point value 68
GTR-2 current variant Introduced 3068 Battle value 2,355 Point value 49
All 2 Great Turtle variants