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Great Turtle GTR-2

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Tech
Inner Sphere
Mass
100t
Intro
3068 Jihad
Rules
Experimental
Cost
23.37M C-bills
Move
Armor
323 pts

Medium X-Pulse Laser ×2ER Medium LaserER PPC

Great Turtle GTR-2 line art

Art © The Topps Company · Catalyst Game Labs

Technical Readout: TR:3055U · Record Sheets: RS:3055Uu

Compare this unit
SkillPVSkill 0 89Skill 1 79Skill 2 69Skill 3 59Skill 4 49Skill 5 44Skill 6 39Skill 7 34Skill 8 29

Availability by era

1 era · 1 faction

GunPilotAdj BV
G015,440
G124,757
G233,956
G343,109
G452,355
G562,025
G671,813
G781,601
G881,507

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The GTR-2 is a 100-ton juggernaut, a 3068 rebuild of the 3067 GTR-1 original that keeps the same 32 km/h cruising and 54 km/h top speed on a 300 compact fusion engine and the same 90-metre jump capability. Where the GTR-1 paired two Medium X-Pulse Lasers in the left torso, this variant carries one Medium X-Pulse Laser alongside an ER Medium Laser there, and the right torso's Large X-Pulse Laser gives way to an ER PPC fitted with a PPC capacitor in place of the targeting computer. The Medium X-Pulse Laser in the head carries over unchanged. Standard armor replaces the GTR-1's hardened plating, and the heat-sink count rises from 14 to 17 double sinks. Vining Engineering and Salvage Teams builds it on Solaris VII.

Armor & loadout

GREAT TURTLE GTR-2
Energy
Weapon / EquipmentLocQtyAmmo
EnrHD · LT2
EnrLT1
EnrRT1
otherPPC CapacitorRT

Great Turtle variants (2)

GTR-1 Introduced 3067 Battle value 3,152 Point value 68
GTR-2 current variant Introduced 3068 Battle value 2,355 Point value 49
All 2 Great Turtle variants