Great Turtle GTR-1
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Juggernaut
- Intro
- 3067 FedCom Civil War
- Rules
- Experimental
- Cost
- 13.63M C-bills
- Move
- Armor
- 323 pts
Medium X-Pulse Laser ×3Large X-Pulse Laser

Technical Readout: TR:3055U · Record Sheets: RS:3055Uu
Compare this unit
Availability by era
6 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 7,281 |
| G1 | 2 | 6,367 |
| G2 | 3 | 5,295 |
| G3 | 4 | 4,161 |
| G4 | 5 | 3,152 |
| G5 | 6 | 2,711 |
| G6 | 7 | 2,427 |
| G7 | 8 | 2,143 |
| G8 | 8 | 2,017 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Great Turtle GTR-1 is a 100-ton juggernaut that fights close in, cruising at a sluggish 32 km/h and topping out near 54, with a single jump carrying it 90 metres. Its firepower is built entirely around pulse optics: a large X-pulse laser in the right torso, a pair of medium X-pulse lasers in the left torso, and a third medium X-pulse laser mounted in the head. A targeting computer in the right torso backs the array, and hardened armor plating over an endo steel frame makes the type notably hard to bring down for its class. Vining Engineering and Salvage Teams builds it at Solaris VII.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · LT ×2 | 3 | |
| Enr | RT | 1 | |
| electronicsTargeting ComputerIS | RT |