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Great Turtle GTR-1

Tech
Inner Sphere
Mass
100t
Rules
Experimental
Cost
13.63M C-bills
Move
Armor
323 pts
Great Turtle GTR-1 line art
Art © The Topps Company · Catalyst Game Labs

Medium X-Pulse Laser ×3Large X-Pulse Laser

Technical Readout: TR:3055U · Record Sheets: RS:3055Uu

Compare this unit

Recognition Notes

The Great Turtle GTR-1 is a 100-ton juggernaut that fights close in, cruising at a sluggish 32 km/h and topping out near 54, with a single jump carrying it 90 metres. Its firepower is built entirely around pulse optics: a large X-pulse laser in the right torso, a pair of medium X-pulse lasers in the left torso, and a third medium X-pulse laser mounted in the head. A targeting computer in the right torso backs the array, and hardened armor plating over an endo steel frame makes the type notably hard to bring down for its class. Vining Engineering and Salvage Teams builds it at Solaris VII.

Armor & Loadout

Energy
Head: 9 front
Center Torso: 46 front, 16 rear
Left Torso: 32 front, 10 rear
Right Torso: 32 front, 10 rear
Front Left Leg: 42 front
Front Right Leg: 42 front
Rear Left Leg: 42 front
Rear Right Leg: 42 front
Weapon / EquipmentLocQtyAmmo
EnrHD · LT ×23
EnrRT1
electronicsTargeting ComputerISRT
SkillPVSkill 0 124Skill 1 110Skill 2 96Skill 3 82Skill 4 68Skill 5 61Skill 6 54Skill 7 47Skill 8 40

Availability by era

6 eras · 2 factions

Great Turtle variants (2)

GTR-1 current variant Introduced 3067 Battle value 3,152 Point value 68
GTR-2 Introduced 3068 Battle value 2,355 Point value 49
All 2 Great Turtle variants