Grand Crusader GRN-D-01-X
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 3053 Clan Invasion
- Rules
- Experimental
- Move
- Armor
- 247 pts
Medium Laser ×4ER Large LaserLRM 20 ×2
Technical Readout: RGv1 · Record Sheets: RG23
Compare this unitBattle Value
1,895by skill
Point Value
46
Recognition Notes
The Grand Crusader GRN-D-01-X is an 80-ton assault that fights at long range, cruising at 43 km/h and topping out near 65. Its main punch comes from a pair of LRM 20 racks in the left and right torsos, each linked to an Artemis IV fire-control system, backed by an ER large laser in the left arm. Medium lasers round out the arsenal, two in the right arm and two more in the center torso. Both torsos also carry shoulder turrets, and the design runs on a 320 XL fusion engine with endo steel structure, standard armor, and 14 double heat sinks. Gibson Federated BattleMechs builds the type at its Gibson works.
Armor & Loadout
GRAND CRUSADER GRN-D-01-X
EnergyMissile
Head: 9 front
Center Torso: 35 front, 15 rear
Right Torso: 24 front, 10 rear
Left Torso: 24 front, 10 rear
Right Arm: 26 front
Left Arm: 26 front
Right Leg: 34 front
Left Leg: 34 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 · RA ×2 | 4 | |
| Msl | RT · LT | 2 | 24 rds · 4 t |
| Enr | LA | 1 | |
| electronicsArtemis IV FCSIS | RT · LT | ||
| otherISShoulderTurret | RT · LT |
Systems & Manufacturers
GRN-D-01-X
Grand Crusader
PV46
TP: BMSZ: 4TMM: 0MV: 8"
ROLE: Missile Boat
Damage
S (+0)
4
M (+2)
5
L (+4)
4
OV: 1Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 82Skill 1 73Skill 2 64Skill 3 55Skill 4 46Skill 5 41Skill 6 36Skill 7 31Skill 8 26
Availability by era
3 eras · 2 factions
Grand Crusader variants (4)
GRN-D-01 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, IF2 Introduced 3053 Battle value 1,758 Point value 45
GRN-D-01-X current variant Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities IF2, TUR(2/3/4, IF2) Introduced 3053 Battle value 1,895 Point value 46
GRN-D-02 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF3 Introduced 3056 Battle value 1,702 Point value 44GRN-D-02-B Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, IF1, OVL Introduced 3057 Battle value 1,937 Point value 44