Grand Crusader GRN-D-01
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 3053 Clan Invasion
- Rules
- Standard
- Cost
- 15.55M C-bills
- Move
- Armor
- 247 pts
Large Pulse Laser ×2Medium Pulse Laser ×2LRM 20 ×2Anti-Missile System
Technical Readout: RGv1 · Record Sheets: RG23
Compare this unitBattle Value
1,758by skill
Point Value
45
Recognition Notes
The Grand Crusader GRN-D-01 is an 80-ton assault built around a mixed battery of missiles and lasers. A Large Pulse Laser and a Medium Pulse Laser sit in each arm, and an LRM 20 fills each torso, with Artemis IV fire-control systems in both the left torso and right torso feeding the launchers. An Anti-Missile System rides in the head. The 240 XL fusion engine only pushes the machine to 32 km/h cruising and 54 km/h at full output, slow for its weight, and the endo steel frame carries standard armor plating. Gibson Federated BattleMechs builds the type at its Gibson works.
Armor & Loadout
GRAND CRUSADER GRN-D-01
EnergyMissileSupport
Head: 9 front
Center Torso: 35 front, 15 rear
Right Torso: 24 front, 10 rear
Left Torso: 24 front, 10 rear
Right Arm: 26 front
Left Arm: 26 front
Right Leg: 34 front
Left Leg: 34 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Sup | HD | 1 | 2 t ammo in CT |
| Msl | RT · LT | 2 | 36 rds · 6 t |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 | |
| electronicsArtemis IV FCSIS | RT · LT |
Systems & Manufacturers
GRN-D-01
Grand Crusader
PV45
TP: BMSZ: 4TMM: 0MV: 6"
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
4
L (+4)
4
OV: 3Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 81Skill 1 72Skill 2 63Skill 3 54Skill 4 45Skill 5 40Skill 6 35Skill 7 30Skill 8 25
Availability by era
3 eras · 2 factions
Grand Crusader variants (4)
GRN-D-01 current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, IF2 Introduced 3053 Battle value 1,758 Point value 45
GRN-D-01-X Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities IF2, TUR(2/3/4, IF2) Introduced 3053 Battle value 1,895 Point value 46GRN-D-02 Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF3 Introduced 3056 Battle value 1,702 Point value 44GRN-D-02-B Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, IF1, OVL Introduced 3057 Battle value 1,937 Point value 44