Glory Heavy Fire Support Vehicle (Light Gauss)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 85t
- Role
- Missile Boat
- Intro
- 3067 FedCom Civil War
- Rules
- Standard
- Cost
- 5.87M C-bills
- Move
- Armor
- 250 pts

Light Gauss RifleLRM 15 ×2
TR:3067 · Record Sheets: RS:3067u
Compare this unitBattle Value
1,452by skill
Point Value
40
Recognition Notes
The Glory Heavy Fire Support Vehicle (Light Gauss) is an 85-ton tracked combat vehicle built as a missile boat that fights at long range, cruising at 32 km/h with a top speed near 54. Its turret carries a Light Gauss Rifle and two LRM 15 launchers, with an Artemis IV FCS in the turret sharpening the missile fire. A Guardian ECM suite rides in the hull, and the crew works behind ferro-fibrous armor. Johnston Industries builds the type at New Syrtis.
Armor & Loadout
GLORY HEAVY FIRE SUPPORT VEHICLE (LIGHT GAUSS)
BallisticMissile
Front: 60 front
Right: 50 front
Left: 50 front
Turret: 60 front
Rear: 30 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T | 1 | 2 t ammo in B |
| Msl | T ×2 | 2 | 4 t ammo in B |
| electronicsArtemis IV FCSIS | T | ||
| electronicsGuardian ECM SuiteIS | B |
Systems & Manufacturers
(Light Gauss)
Glory Heavy Fire Support Vehicle
PV40
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
4
L (+4)
4
Heat not tracked

Special , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 72Skill 1 64Skill 2 56Skill 3 48Skill 4 40Skill 5 36Skill 6 32Skill 7 28Skill 8 24
Availability by era
6 eras · 3 factions
Glory Heavy Fire Support Vehicle variants (4)
(Light Gauss) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF2, SRCH, TUR(2/4/4, IF2) Introduced 3067 Battle value 1,452 Point value 40
Glory Heavy Fire Support Vehicle Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF2, SRCH, TUR(3/4/3, IF2) Introduced 3067 Battle value 1,686 Point value 43(Arrow IV) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1, CASE, ECM, SRCH, TUR(2/2/-, ARTAIS-1) Introduced 3080 Battle value 1,704 Point value 49(3090 Upgrade) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, IF2, MHQ1, PRB, RCN, SRCH, TUR(4/5/3, IF2) Introduced 3090 Battle value 1,980 Point value 57