Gallant GLT-8-0
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Missile Boat
- Intro
- 3078 Jihad
- Rules
- Advanced
- Cost
- 12.79M C-bills
- Move
- Armor
- 208 pts
Medium X-Pulse Laser ×4Thunderbolt 10 ×2
Battle Value
1,666by skill
Point Value
41
View on Sarna
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unitGLT-8-0
Gallant
PV41
TP: BMSZ: 3TMM: 0MV: 6"/10"j
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
4
L (+4)
2
OV: 1Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 73Skill 1 65Skill 2 57Skill 3 49Skill 4 41Skill 5 37Skill 6 33Skill 7 29Skill 8 25
Availability by era
5 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,848 |
| G1 | 2 | 3,365 |
| G2 | 3 | 2,799 |
| G3 | 4 | 2,199 |
| G4 | 5 | 1,666 |
| G5 | 6 | 1,433 |
| G6 | 7 | 1,283 |
| G7 | 8 | 1,133 |
| G8 | 8 | 1,066 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Gallant GLT-8-0 is a 70-ton missile boat that moves at a plodding 32 km/h, topping out near 54, with a single 150-metre jump for repositioning. Twin Thunderbolt 10 launchers sit one in each arm, backed by four Medium X-Pulse Lasers, two in the right arm alongside a Thunderbolt and two in the left torso. CASE lines the right torso, and 14 double heat sinks handle the load from a 210 XL fusion engine under standard armor. StarCorps Industries builds it at Crofton.
Armor & loadout
Mech rightFrontMech left
GALLANT GLT-8-0
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | LT ×2 · RA ×2 | 4 | |
| MslThunderbolt 10 | RA | 1 | 3 t ammo in RT |
| MslThunderbolt 10 | LA | 1 |
CASE: Right Torso
Systems & manufacturers
Gallant variants (3)
GLT-7-0 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities JMPS1 Introduced 3078 Battle value 1,436 Point value 37
GLT-8-0 current variant Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASE, IF2, JMPS1 Introduced 3078 Battle value 1,666 Point value 41
GLT-10-0 Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, IF0*, JMPS1, RCN, REL, RSD1 Introduced 3130 Battle value 1,555 Point value 39