Gallant GLT-10-0
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Skirmisher
- Intro
- 3130 Late Republic
- Rules
- Advanced
- Cost
- 11.21M C-bills
- Move
- Armor
- 208 pts
Large Re-engineered Laser ×2FlamerMML 7
Battle Value
1,555by skill
Point Value
39
GLT-10-0
Gallant
PV39
TP: BMSZ: 3TMM: 0MV: 6"/10"j
ROLE: Skirmisher
Damage
S (+0)
4
M (+2)
3
L (+4)
1
OV: 0Heat scale123S

Special , , , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23
Availability by era
3 eras · 6 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,592 |
| G1 | 2 | 3,141 |
| G2 | 3 | 2,612 |
| G3 | 4 | 2,053 |
| G4 | 5 | 1,555 |
| G5 | 6 | 1,337 |
| G6 | 7 | 1,197 |
| G7 | 8 | 1,057 |
| G8 | 8 | 995 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Gallant GLT-10-0 is a 70-ton heavy skirmisher, cruising at 32 km/h and topping out near 54, slow for its weight. Its right arm carries a pair of Large Re-engineered Lasers, and an MML 7 with an Artemis IV fire-control system sits in the left torso for its indirect fire work. A Flamer is mounted in the head, and the right torso houses a remote sensor dispenser alongside CASE II. A single jump jet arrangement carries the machine 150 metres, and StarCorps Industries builds it, with production also carried out at other sites.
Armor & loadout
Mech rightFrontMech left
GALLANT GLT-10-0
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| Msl | LT | 1 | 2 t ammo in RT |
| Enr | RA ×2 | 2 | |
| electronicsRemote Sensor DispenserIS | RT | ||
| electronicsArtemis IV FCSIS | LT |
CASE II: Right Torso
Systems & manufacturers
Gallant variants (3)
GLT-7-0 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities JMPS1 Introduced 3078 Battle value 1,436 Point value 37GLT-8-0 Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASE, IF2, JMPS1 Introduced 3078 Battle value 1,666 Point value 41
GLT-10-0 current variant Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, IF0*, JMPS1, RCN, REL, RSD1 Introduced 3130 Battle value 1,555 Point value 39